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#pragma once
#include <vector>
#include "../Utilities/UtilMacros.h"
#include "../Shaders/ShaderChannel.h"
#include "OpenGL.h"
#include "GPUDataBuffer.h"
#include "VertexAttribute.h"
struct CustomVertexLayout
{
GLuint buffer; // ´´½¨Ê±Áô¿Õ
std::vector<VertexAttributeDescriptor> attributes;
};
namespace VertexLayout
{
extern void SetupCustomVertexLayout(CustomVertexLayout& layout);
}
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