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#include "Device.h"
bool deviceInited = false;
Device g_Device;
Device::Device()
{
Assert(deviceInited);
deviceInited = true;
}
void Device::Initialize(DeviceSetting& setting)
{
GPU::BufferPool::Instance()->Initialize();
}
void Device::Enable(DeviceEnable enabled)
{
}
void Device::Disable(DeviceEnable enabled)
{
}
void Device::IsEnable(uint flag)
{
}
void Device::SetDepthTest(DepthTest testing)
{
}
void Device::SetCullFace(CullFace face)
{
}
void Device::SetStencilMask(byte stencilMask)
{
}
void Device::SetStencilOp(StencilOp op)
{
}
void Device::SetAntiAliasing(int level /*= 0*/)
{
}
void Device::Clear(int clearFlag)
{
}
void Device::BeginFrame()
{
m_IsInsideFrame = true;
}
void Device::EndFrame()
{
GPU::BufferPool::Instance()->OnEndFrame();
m_IsInsideFrame = false;
}
void Device::PresentFrame()
{
// swap buffers
}
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