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path: root/Runtime/Graphics/GfxDevice.cpp
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#include "GfxDevice.h"

static bool deviceInited = false;

GfxDevice g_GfxDevice;

GfxDevice::GfxDevice()
{
	Assert(!deviceInited);
	deviceInited = true;
}

GfxDevice::~GfxDevice()
{

}

void GfxDevice::Initialize(GfxDeviceSetting setting)
{
}

void GfxDevice::Enable(EDeviceEnable enabled)
{

}

void GfxDevice::Disable(EDeviceEnable enabled)
{

}

void GfxDevice::IsEnable(uint flag)
{

}

void GfxDevice::SetDepthTest(EDepthTest testing)
{

}

void GfxDevice::SetCullFace(ECullFace face)
{

}

void GfxDevice::SetStencilMask(byte stencilMask)
{

}

void GfxDevice::SetStencilOp(EStencilOp op)
{

}

void GfxDevice::SetAntiAliasing(int level /*= 0*/)
{

}

void GfxDevice::Clear(int clearFlag)
{

}

void GfxDevice::BeginFrame()
{
	m_IsInsideFrame = true;
	
}

void GfxDevice::EndFrame()
{	
	//GPU::BufferPool::Instance()->OnEndFrame();

	m_IsInsideFrame = false;
}

void GfxDevice::PresentFrame()
{
// swap buffers
}

bool GfxDevice::IsInsideFrame()
{
	return m_IsInsideFrame;
}