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#ifndef IMAGE_DATA_H
#define IMAGE_DATA_H
#include <vector>
#include "Runtime/Threading/Job.h"
#include "Runtime/Lua/LuaHelper.h"
enum EPixelFormat
{
PixelFormat_RGBA,
PixelFormat_RGB,
PixelFormat_R,
PixelFormat_RG,
PixelFormat_BGR,
PixelFormat_BGRA
};
enum EPixelElementType
{
PixelType_UNSIGNED_BYTE,
PixelType_UNSIGNED_INT,
PixelType_BYTE,
PixelType_INT,
PixelType_FLOAT,
};
// 图片像素数据
class ImageData : public LuaBind::NativeClass<ImageData>
{
public:
ImageData(LuaBind::VM* vm)
: LuaBind::NativeClass<ImageData>(vm)
{
}
void* pixels; // 像素数据,格式和类型参考 http://docs.gl/gl3/glTexImage2D pixel data的format和type
EPixelFormat format;
EPixelElementType type;
int width, height;
private:
LUA_BIND_DECL_CLASS(ImageData);
LUA_BIND_DECL_METHOD(_GetWidth);
LUA_BIND_DECL_METHOD(_GetHeight);
LUA_BIND_DECL_METHOD(_GetSize);
};
#endif
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