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#ifndef OPENGL_H
#define OPENGL_H
#include "glad/glad.h"
#include <string>
#include <exception>
//http://docs.gl/gl3/glClear
#define CheckGLError(action)\
if(true){ \
GLenum error; \
while ((error = glGetError()) != GL_NO_ERROR) { \
action \
} \
}
#define WipeGLError() \
if(true){\
GLenum error; \
while ((error = glGetError()) != GL_NO_ERROR) { \
throw GLException(error); \
} \
}
extern std::string g_sharedGLErrorMsg;
class GLException : public std::exception
{
public:
GLException(const char* what)
: std::exception(what)
{}
GLException(int glError)
{
g_sharedGLErrorMsg = std::to_string(glError);
std::exception(g_sharedGLErrorMsg.c_str());
}
};
#endif
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