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#pragma once

#include <exception>
#include <string>
#include "Runtime/Threading/Mutex.h"
#include "Runtime/Threading/Job.h"

// ±ąŅėGLSL(GameLab Shading Language) 

// in: .glsl path
// out: vsh & fsh
class CompileGLSLJob : public Job
{

};

// in: glsl shader
// out: vsh & fsh 
class CompileGLSLShaderJob : public Job
{

};

class GLSLCompileException : std::exception
{
public:
    GLSLCompileException(const char* what)
        : std::exception(what)
    {
    }

};

class GLSLCompiler
{
public: 
    static void Compile(std::string& src, std::string& vsh, std::string& fsh)/*throw GLSLCompileException*/;

};