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#ifndef TEXTURE_H
#define TEXTURE_H
#include "Runtime/Lua/LuaHelper.h"
#include "Runtime/Lua/LuaBind/LuaBind.h"
#include "../Utilities/UtilMacros.h"
#include "OpenGL.h"
#include "ImageData.h"
enum TextureFormat
{
TextureFormat_DepthComponent,
TextureFormat_Red,
TextureFormat_Green,
TextureFormat_Blue,
TextureFormat_Alpha,
TextureFormat_Rgb,
TextureFormat_Rgba,
};
enum TextureWrap
{
TextureWrap_Clamp,
TextureWrap_Repeat,
};
enum TextureFilter
{
TextureFilter_Nearest,
TextureFilter_Bilinear,
TextureFilter_Trilinear,
};
class Texture
{
public:
Texture();
Texture(ImageData* imgData, TextureFormat format);
Texture(ImageData* imgData, TextureFormat format, TextureWrap wrap, TextureFilter filter);
~Texture();
GET(int, Width, m_Width);
GET(int, Height, m_Height);
GET(TextureFilter, Filter, m_Filter);
GET(TextureWrap, Wrap, m_Wrap);
GET(GLint, Handle, m_Handle);
protected:
GLint m_Handle;
int m_Width, m_Height;
TextureFilter m_Filter;
TextureWrap m_Wrap;
};
Texture* CreateTexture(ImageData* imgData, TextureFormat format);
Texture* CreateTexture(ImageData* imgData, TextureFormat format, TextureWrap wrap, TextureFilter filter);
#endif
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