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#ifndef TEXTURE_H
#define TEXTURE_H

#include "Runtime/Lua/LuaHelper.h"
#include "Runtime/Lua/LuaBind/LuaBind.h"
#include "../Utilities/UtilMacros.h"
#include "OpenGL.h"
#include "ImageData.h"

enum TextureFormat
{
	TextureFormat_DepthComponent,
	TextureFormat_Red,
	TextureFormat_Green,
	TextureFormat_Blue,
	TextureFormat_Alpha,
	TextureFormat_Rgb,
	TextureFormat_Rgba,
};

enum TextureWrap
{
	TextureWrap_Clamp,
	TextureWrap_Repeat,
};

enum TextureFilter
{
	TextureFilter_Nearest,
	TextureFilter_Bilinear,
	TextureFilter_Trilinear,
};

class Texture
{
public: 
	Texture();
	Texture(ImageData* imgData, TextureFormat format);
	Texture(ImageData* imgData, TextureFormat format, TextureWrap wrap, TextureFilter filter);
	~Texture();

	GET(int, Width, m_Width);
	GET(int, Height, m_Height);

	GET(TextureFilter, Filter, m_Filter);
	GET(TextureWrap, Wrap, m_Wrap);

	GET(GLint, Handle, m_Handle);
	
protected: 
	GLint m_Handle;
	int m_Width, m_Height;
	TextureFilter m_Filter; 
	TextureWrap m_Wrap;

};

Texture* CreateTexture(ImageData* imgData, TextureFormat format);
Texture* CreateTexture(ImageData* imgData, TextureFormat format, TextureWrap wrap, TextureFilter filter);

#endif