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#include "VertexAttribute.h"
namespace VertexAttribute
{
// map VertexAttrFormat to OpenGL type
static GLenum kGLVertexAttrFormat[VertexAttrFormat_Count] = {
GL_FLOAT, // VertexAttrFormat_Float
GL_HALF_FLOAT, // VertexAttrFormat_Float16
GL_UNSIGNED_BYTE, // VertexAttrFormat_Color
GL_BYTE, // VertexAttrFormat_Byte
GL_UNSIGNED_BYTE, // VertexAttrFormat_Unsigned_Byte
};
GLenum ConvertAttrFormatToGLFormat(uint fmt)
{
return kGLVertexAttrFormat[fmt];
}
}
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