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path: root/Runtime/Lua/LuaBind/LuaBindInvoker.cpp
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#include "LuaBindInvoker.h"

namespace LuaBind
{

	void GlobalInvoker::AddInt(int n)
	{
		state.Push(n);
		++argc;
	}
	
	void GlobalInvoker::AddFloat(float n)
	{
		state.Push(n);
		++argc;
	}
	
	void GlobalInvoker::AddNil()
	{
		state.PushNil();
		++argc;
	}
	
	void GlobalInvoker::AddBool(bool b)
	{
		state.Push(b);
		++argc;
	}
	
	void GlobalInvoker::AddString(const char* str)
	{
		state.Push(str);
		++argc;
	}

	void GlobalInvoker::AddTable(INativeTable& tb)
	{
		tb.CastToTable(state);
		++argc;
	}

	void GlobalInvoker::Invoke(int nReturns)
	{
		method.PushRef(state);
		state.Call(argc, nReturns, onErrorOccured);
        argc = 0;
	}
    
	void MemberInvoker::AddInt(int n)
	{
		state.Push(n);
		++argc;
	}

	void MemberInvoker::AddFloat(float n)
	{
		state.Push(n);
		++argc;
	}

	void MemberInvoker::AddNil()
	{
		state.PushNil();
		++argc;
	}

	void MemberInvoker::AddBool(bool b)
	{
		state.Push(b);
		++argc;
	}

	void MemberInvoker::AddString(const char* str)
	{
		state.Push(str);
		++argc;
	}

	void MemberInvoker::AddTable(const INativeTable& tb)
	{
		tb.CastToTable(state);
		++argc;
	}

    void MemberInvoker::AddLuaObject(const ILuaClass& obj)
    {
        obj.CastToLuaObject(state);
        ++argc;
    }

	void MemberInvoker::AddMember(MemberRef member)
	{
		owner->PushMemberRef(state, member);
		++argc;
	}

	void MemberInvoker::Invoke(int nReturns)
	{
		owner->PushMemberRef(state, member);
		state.GetField(-1, method);
		if (!state.IsType(-1, LUA_TFUNCTION))
		{
			state.Pop(2);
			return;
		}
		lua_replace(state, -2);
		lua_insert(state, -1 - argc);
		state.Call(argc, nReturns);
	}

}