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#include "LuaBindInvoker.h"
namespace LuaBind
{
void GlobalInvoker::AddInt(int n)
{
state.Push(n);
++argc;
}
void GlobalInvoker::AddFloat(float n)
{
state.Push(n);
++argc;
}
void GlobalInvoker::AddNil()
{
state.PushNil();
++argc;
}
void GlobalInvoker::AddBool(bool b)
{
state.Push(b);
++argc;
}
void GlobalInvoker::AddString(const char* str)
{
state.Push(str);
++argc;
}
void GlobalInvoker::AddTable(INativeTable& tb)
{
tb.CastToTable(state);
++argc;
}
void GlobalInvoker::Invoke(int nReturns)
{
method.PushRef(state);
state.Call(argc, nReturns, onErrorOccured);
argc = 0;
}
void MemberInvoker::AddInt(int n)
{
state.Push(n);
++argc;
}
void MemberInvoker::AddFloat(float n)
{
state.Push(n);
++argc;
}
void MemberInvoker::AddNil()
{
state.PushNil();
++argc;
}
void MemberInvoker::AddBool(bool b)
{
state.Push(b);
++argc;
}
void MemberInvoker::AddString(const char* str)
{
state.Push(str);
++argc;
}
void MemberInvoker::AddTable(const INativeTable& tb)
{
tb.CastToTable(state);
++argc;
}
void MemberInvoker::AddLuaObject(const ILuaClass& obj)
{
obj.CastToLuaObject(state);
++argc;
}
void MemberInvoker::AddMember(MemberRef member)
{
owner->PushMemberRef(state, member);
++argc;
}
void MemberInvoker::Invoke(int nReturns)
{
owner->PushMemberRef(state, member);
state.GetField(-1, method);
if (!state.IsType(-1, LUA_TFUNCTION))
{
state.Pop(2);
return;
}
lua_replace(state, -2);
lua_insert(state, -1 - argc);
state.Call(argc, nReturns, onErrorOccured);
}
}
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