blob: edb07257097fd20533120a6ee032c3b4fcb3184c (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
|
#ifndef LUA_BIND_INVOKER_H
#define LUA_BIND_INVOKER_H
#include "LuaBindRef.h"
#include "LuaBindTable.h"
#include "LuaBindClass.hpp"
namespace LuaBind
{
// 调用全局lua方法
struct GlobalInvoker
{
GlobalInvoker(lua_State* st)
: state(st)
{
argc = 0;
}
UniversalRef method;
void AddInt(int n);
void AddFloat(float n);
void AddNil();
void AddBool(bool b);
void AddString(const char* str);
void AddTable(INativeTable& tb);
template<class T>
void AddUserdata(NativeClass<T>& udata) {
udata.PushUserdata(state);
++argc;
}
void Invoke(int nReturns);
private:
State state;
int argc;
};
// 调用成员的方法
struct MemberInvoker
{
MemberRef member;
const char* method;
MemberInvoker(lua_State* st, LuaBind::Object* owner)
: state(st)
{
argc = 0;
this->owner = owner;
}
void AddMember(MemberRef member);
void AddInt(int n);
void AddFloat(float n);
void AddNil();
void AddBool(bool b);
void AddString(const char* str);
void AddTable(const INativeTable& tb);
void AddLuaObject(const ILuaClass& obj);
template<class T>
void AddUserdata(NativeClass<T>& udata) {
udata.PushUserdata(state);
++argc;
}
void Invoke(int nReturns);
private:
LuaBind::Object* owner;
State state;
int argc;
};
}
#endif
|