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#pragma once namespace LuaBind { class State; // 需要转成lua class对象的实现这个接口,创建一个lua的对象,放在栈顶 class ILuaClass { public: virtual void CastToLuaObject(State&) const = 0 ; virtual void RestoreFromLuaObject(State& state, int index) = 0; }; }