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#include "LuaBindLFunction.h"
#include "LuaBindHelper.h"
namespace LuaBind
{
LuaFunction::LuaFunction(const char* func)
{
method = func;
}
void LuaFunction::operator = (const char* func)
{
method = func;
}
void LuaFunction::AddInt(State& state, int n)
{
state.Push(n);
++argc;
}
void LuaFunction::AddFloat(State& state, float n)
{
state.Push(n);
++argc;
}
void LuaFunction::AddNil(State& state)
{
state.PushNil();
++argc;
}
void LuaFunction::AddBool(State& state, bool b)
{
state.Push(b);
++argc;
}
void LuaFunction::AddString(State& state, const char* str)
{
state.Push(str);
++argc;
}
void LuaFunction::AddTable(State& state, INativeTable& tb)
{
tb.CastToTable(state);
++argc;
}
void LuaFunction::Invoke(State& state, int nReturns)
{
if (state.GetGlobalField(method))
{
int funcIdx = -1 - argc;
lua_replace(state, funcIdx);
state.Call(argc, nReturns);
}
}
}
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