summaryrefslogtreecommitdiff
path: root/Runtime/Lua/LuaBind/LuaBindRef.h
blob: a19e5bf7559858871df04250d0f339ef0440d632 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
#ifndef __LUA_BIND_REF_H__
#define __LUA_BIND_REF_H__

#include "LuaBindConfig.h"
#include "LuaBindState.h"

namespace LuaBind
{

	// 全局引用,保存在LUA_REGISTRYINDEX下面的两个表里,生命周期手动控制
    // 如果要用局部引用,用MemberRef,会保存在UserData的RefTable里,生命周期和UserData一致
	class UniversalRef
	{
	public:
		enum RefMode
		{
			STRONG_REF, 
			WEAK_REF
		};
		
        UniversalRef(RefMode mode = STRONG_REF); // 延后到SetRef设置vm
		UniversalRef(LuaBind::VM* vm, RefMode mode = STRONG_REF);
		virtual ~UniversalRef();

		operator bool();

		// 将栈上的对象添加到全局引用表中
		void SetRef(LuaBind::State& state, int idx);

        // 解除引用
        void UnRef();

		// 将引用的对象压入栈
		bool PushRef(LuaBind::State& state);

		int GetRefID() { return mRefID; }

		RefMode GetRefMode() { return mMode; }

	private:
        LuaBind::VM* mOwner; // 所属的虚拟机
        RefMode      mMode;  // 模式
		int          mRefID; // 引用ID
	};

	// 强引用,在LUA_REGISTRYINDEX["GAMELAB_UNIVERSAL_STRONG_REFERENCE_TABLE"]里,保证lua object不会被回收
	class StrongRef: public UniversalRef
	{
	public:
        // 延后到SetRef设置vm
        StrongRef();

		StrongRef(LuaBind::VM* vm);

	};

	// 弱引用,在LUA_REGISTRYINDEX["GAMELAB_UNIVERSAL_WEAK_REFERENCE_TABLE"]里,不影响lua object的回收,只是作为一个方便取lua object的映射
	class WeakRef : public UniversalRef
	{
	public:
        // 延后到SetRef设置vm
        WeakRef();

		WeakRef(LuaBind::VM* vm);

	};

}

#endif