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#pragma once

namespace LuaBind
{

	class State;

	// ��Ҫ��Ϊtable����lua�Ľṹʵ������ӿ�
	struct INativeTable
	{
		// ���ṹת��Ϊtable������ջ��
		virtual void CastToTable(State& state) const = 0;
	};

}