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#pragma once
namespace LuaBind
{
class State;
// ��Ҫ��Ϊtable����lua�Ľṹʵ������ӿ�
struct INativeTable
{
// ���ṹת��Ϊtable������ջ��
virtual void CastToTable(State& state) const = 0;
};
}
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