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#include "LuaHelper.h"
using namespace LuaBind;
template <>
Rectf State::GetValue < Rectf >(int idx, const Rectf value)
{
Rectf rect;
rect.x = GetField<float>(idx, 1, 0);
rect.y = GetField<float>(idx, 2, 0);
rect.width = GetField<float>(idx, 3, 0);
rect.height = GetField<float>(idx, 4, 0);
return rect;
}
template <>
Vector2f State::GetValue < Vector2f >(int idx, const Vector2f value)
{
Vector2f v2;
v2.x = GetField<float>(idx, 1, 0);
v2.y = GetField<float>(idx, 2, 0);
return v2;
}
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