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#pragma once
#include "./LuaBind/LuaBind.h"
#include "LuaObjectProxy.h"

// lua 5.1 doc: https://www.lua.org/manual/5.1/

// 针对GameLab做一些扩展
class LuaHelper 
{
public:
    static int Call(const char* func, const char* params, ...);
	static bool IsType(LuaBind::State& state, const char* typeName, int idx);
	static void OnRegisterNativeClass(LuaBind::State& state, int cls, std::string clsName, std::string pkgName);
    // 创建lua类的实例并留在栈顶,如果失败返回false且不压栈
    static bool InstantiateClass(LuaBind::State& state, const char* classFullName);

    // 找到类table,并留在栈顶,如果返回false表示没有找到,栈顶无值
    static bool GetLuaClass(LuaBind::State& state, const char* fullName);

	// 找到全局表下的数据
	static bool GetGlobalField(LuaBind::State& state, const char* fullName);
    
};