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#pragma once
#include "Runtime/Math/Rect.h"
#include "Runtime/Math/Vector2.h"
#include "./LuaBind/LuaBind.h"

// lua 5.1 doc: https://www.lua.org/manual/5.1/

class LuaHelper 
{
public:
    static int Call(const char* func, const char* params, ...);

	static bool IsType(LuaBind::State& state, const char* typeName, int idx);

	static void OnRegisterNativeClass(LuaBind::State& state, int cls, std::string clsName, std::string pkgName);

};