blob: 93b30be7d38db617eed72628e3940e74409f2a44 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
|
#ifndef __LUA_BIND_REF_H__
#define __LUA_BIND_REF_H__
#include "LuaBindConfig.h"
#include "LuaBindState.h"
namespace LuaBind
{
//
// 引用,存在LUA_REGISTRYINDEX下面的两个表里
//
class Ref
{
public:
enum RefMode
{
STRONG_REF,
WEAK_REF
};
Ref(int mode = STRONG_REF);
virtual ~Ref();
operator bool();
void SetRef(State& state, int idx);
bool PushRef(State& state);
int GetRefID();
private:
int mRefID; // luaL_ref
int mMode; // strong or weak
};
//
// 强引用,在LUA_REGISTRYINDEX["_LUA_BIND_STRONGREF_TABLE"]里,保证lua object不会被回收。
//
class StrongRef: public Ref
{
public:
StrongRef();
};
//
// 弱引用,在LUA_REGISTRYINDEX["_LUA_BIND_WEAKREF_TABLE"]里,不影响lua object的回收,只是作为一个方便取lua object的映射。
//
class WeakRef : public Ref
{
public:
WeakRef();
};
}
#endif
|