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#pragma once
#include "Vector2.h"
#include "Vector3.h"
#include "Vector4.h"
#include "Matrix44.h"
#include "FloatConversion.h"
#include "Rect.h"
#define max(a, b)\
(a)>(b)?(a):(b)
typedef Internal::Vector2 Vector2;
typedef Internal::Vector3 Vector3;
typedef Internal::Vector4 Vector4;
typedef Internal::Matrix44 Matrix44;
typedef Internal::Rect Rect;
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