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#pragma once
#include "MathHelper.h"
#include "Runtime/Utilities/Assert.h"
namespace Internal
{
struct Vector2
{
Vector2(float x = 0, float y = 0)
{
this->x = x;
this->y = y;
}
inline void Set(float x, float y)
{
this->x = x;
this->y = y;
}
Vector2 Clamp(float xmin, float xmax, float ymin, float ymax)
{
Vector2 v;
v.x = clamp(x, xmin, xmax);
v.y = clamp(y, ymin, ymax);
return v;
}
float operator[](int i)
{
if (i == 0) return x;
else if (i == 1) return y;
Assert(false);
}
bool operator == (const Vector2& v) const
{
return v.x == x && v.y == y;
}
bool operator != (const Vector2& v) const
{
return v.x != x || v.y != y;
}
float x, y;
static Vector2 zero;
static Vector2 one;
};
}
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