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path: root/Runtime/Scripting/Debug/Debug.bind.cpp
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#include "Runtime/Lua/LuaBind/LuaBind.h"
#include "Runtime/Debug/Log.h"

int log(lua_State* L)
{
	LUA_BIND_STATE(L);
	int n = state.GetTop();
	if (n == 1)
	{
		const char* msg = state.GetValue<const char*>(-1, "");
		log_info(msg);
	}
	else if (n == 2)
	{
		const char* tag = state.GetValue<const char*>(-2, "");
		const char* msg = state.GetValue<const char*>(-1, "");
        log_warning_tag(tag, msg);
	}
	else 
	{
		log_error("Debug.Log()错误的参数个数");
	}
	return 0;
}

int logWwarning(lua_State* L)
{
	LUA_BIND_STATE(L);
	int n = state.GetTop();
	if (n == 1)
	{
		const char* msg = state.GetValue<const char*>(-1, "");
		log_warning(msg);
	}
	else if (n == 2)
	{
		const char* tag = state.GetValue<const char*>(-2, "");
		const char* msg = state.GetValue<const char*>(-1, "");
		log_warning_tag(tag, msg);
	}
	else
	{
		log_error("Debug.Log()错误的参数个数");
	}
	return 0;
}

int logError(lua_State* L)
{
	LUA_BIND_STATE(L);
	int n = state.GetTop();
	if (n == 1)
	{
		const char* msg = state.GetValue<const char*>(-1, "");
		log_error(msg);
	}
	else if (n == 2)
	{
		const char* tag = state.GetValue<const char*>(-2, "");
		const char* msg = state.GetValue<const char*>(-1, "");
		log_error_tag(tag, msg);
	}
	else
	{
		log_error("Debug.Log()错误的参数个数");
	}
	return 0;
}

int logEditor(lua_State* L)
{
#ifdef GAMELAB_EDITOR
	LUA_BIND_STATE(L);
	int n = state.GetTop();
	if (n == 1)
	{
		const char* msg = state.GetValue<const char*>(-1, "");
		log_info(msg);
	}
	else if (n == 2)
	{
		const char* tag = state.GetValue<const char*>(-2, "");
		const char* msg = state.GetValue<const char*>(-1, "");
		log_info_tag(tag, msg);
	}
	else
	{
		log_error("Debug.Log()错误的参数个数");
	}
	return 0;
#else 
    return 0;
#endif
}

int openTag(lua_State* L)
{
	LUA_BIND_STATE(L);
	const char* tag = state.GetValue<const char*>(-1, "");
	log_open_tag(tag);
	return 0;
}

int luaopen_GameLab_Debug(lua_State* L)
{
	log_info_tag("Scripting", "luaopen_GameLab_Debug()");

	LUA_BIND_STATE(L);

	state.PushGlobalNamespace();
	state.PushNamespace("GameLab");
	state.PushNamespace("Debug");

	state.RegisterMethod("Log", log);
	state.RegisterMethod("LogWarning", logWwarning);
	state.RegisterMethod("LogError", logError);
	state.RegisterMethod("LogEditor", logEditor);

	state.RegisterMethod("OpenTag", openTag);

	return 1;
}