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path: root/Runtime/Scripting/Events/Events.bind.cpp
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#include "Runtime/Events/InputEvent.h"
#include "Runtime/Lua/LuaHelper.h"
#include "Runtime/Debug/Log.h"

int CopyEvent(lua_State* L)
{
    LUA_BIND_STATE(L);

    InputEvent e;
    e.RestoreFromTable(state, -1);
    state.PushTable(e);

    return 1;
}

static luaL_Reg funcs[] = {
    {"CopyEvent", CopyEvent},
    {0, 0}
};

int luaopen_GameLab_Events(lua_State* L)
{
    log_info_tag("Scripting", "luaopen_GameLab_Events()");

    LUA_BIND_STATE(L);
    state.PushGlobalNamespace();
    state.PushNamespace("GameLab");
    state.PushNamespace("Events");

    state.RegisterMethods(funcs);

    LUA_BIND_REGISTER_ENUM(state, "EEventType",
        { "MouseDown",        InputEvent_MouseDown        },
        { "MouseUp",          InputEvent_MouseUp          },
        { "MouseMove",        InputEvent_MouseMove        },
        { "MouseDrag",        InputEvent_MouseDrag        },
        { "KeyDown",          InputEvent_KeyDown          },
        { "KeyUp",            InputEvent_KeyUp            },
        { "ScrollWheel",      InputEvent_ScrollWheel      },
        { "Repaint",          InputEvent_Repaint          },
        { "Layout",           InputEvent_Layout           },
        { "DragUpdated",      InputEvent_DragUpdated      },
        { "DragPerform",      InputEvent_DragPerform      },
        { "DragExited",       InputEvent_DragExited       },
        { "Ignore",           InputEvent_Ignore           },
        { "Used",             InputEvent_Used             },
        { "ValidateCommand",  InputEvent_ValidateCommand  },
        { "ExecuteCommand",   InputEvent_ExecuteCommand   },
        { "ContextClick",     InputEvent_ContextClick     },
        { "MouseEnterWindow", InputEvent_MouseEnterWindow },
        { "MouseLeaveWindow", InputEvent_MouseLeaveWindow },
        { "MagnifyGesture",   InputEvent_MagnifyGesture   },
        { "SwipeGesture", 	  InputEvent_SwipeGesture     },
        { "RotateGesture",	  InputEvent_RotateGesture    }
    );

    LUA_BIND_REGISTER_ENUM(state, "EMouseButton",
        { "LeftButton",   Mouse_LeftButton   },
        { "RightButton",  Mouse_RightButton  },
        { "MiddleButton", Mouse_MiddleButton }
    );

    return 1;
}