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path: root/Runtime/Scripting/Events/Events.bind.cpp
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#include "Runtime/Events/InputEvent.h"
#include "Runtime/Lua/LuaHelper.h"
#include "Runtime/Debug/Log.h"

// Events.CopyEvent(e)
int CopyEvent(lua_State* L)
{
    LUA_BIND_STATE(L);

    InputEvent e;
    e.RestoreFromTable(state, -1);
    state.PushTable(e);

    return 1;
}

static luaL_Reg funcs[] = {
    {"CopyEvent", CopyEvent},
    {0, 0}
};

int luaopen_GameLab_Events(lua_State* L)
{
    log_info_tag("Scripting", "luaopen_GameLab_Events()");

    LUA_BIND_STATE(L);
    state.PushGlobalNamespace();
    state.PushNamespace("GameLab");
    state.PushNamespace("Events");

    state.RegisterMethods(funcs);

    LUA_BIND_REGISTER_ENUM(state, "EEventType",
        { "MouseDown",	InputEvent_MouseDown },
        { "MouseUp",  	InputEvent_MouseUp },
        { "MouseMove", 	InputEvent_MouseMove },
        { "MouseDrag", 	InputEvent_MouseDrag },
        { "KeyDown", 	InputEvent_KeyDown },
        { "KeyUp", 	InputEvent_KeyUp },
        { "ScrollWheel", 	InputEvent_ScrollWheel },
        { "Repaint", 	InputEvent_Repaint },
        { "Layout", 	InputEvent_Layout },
        { "DragUpdated", 	InputEvent_DragUpdated },
        { "DragPerform", 	InputEvent_DragPerform },
        { "DragExited", 	InputEvent_DragExited },
        { "Ignore", 	InputEvent_Ignore },
        { "Used", 	InputEvent_Used },
        { "ValidateCommand", 	InputEvent_ValidateCommand },
        { "ExecuteCommand", 	InputEvent_ExecuteCommand },
        { "ContextClick", 	InputEvent_ContextClick },
        { "MouseEnterWindow",	InputEvent_MouseEnterWindow },
        { "MouseLeaveWindow",	InputEvent_MouseLeaveWindow },
        { "MagnifyGesture", 	InputEvent_MagnifyGesture },
        { "SwipeGesture", 	InputEvent_SwipeGesture },
        { "RotateGesture",	InputEvent_RotateGesture }
    );

    LUA_BIND_REGISTER_ENUM(state, "EMouseButton",
        { "LeftButton", Mouse_LeftButton },
        { "RightButton", Mouse_RightButton },
        { "MiddleButton", Mouse_MiddleButton }
    );

    return 1;
}