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#include "Runtime/GUI/Font.h"
#include "Runtime/Graphics/Shader.h"
#include "Runtime/Debug/Log.h"
#include "Runtime/Graphics/GfxDevice.h"
#include "Runtime/Common/DataBuffer.h"
#include "Runtime/GUI/utf8.h"
#include "Runtime/Utilities/StaticInitiator.h"
#include "Runtime/GUI/UITextMesh.h"
#include "Runtime/Math/Math.h"
#include "Runtime/GUI/TextMeshGenerator.h"
#include "Runtime/Utilities/AutoInvoke.h"
LUA_BIND_REGISTRY(Font)
{
LUA_BIND_REGISTER_METHODS(state,
{ "New", _New }
);
}
LUA_BIND_POSTPROCESS(Font)
{
}
// Font.New(ttfPath, atlasSize, margin, padding)
// Font.New(ttfData, atlasSize, margin, padding)
LUA_BIND_IMPL_METHOD(Font, _New)
{
LUA_BIND_STATE(L);
LUA_BIND_CHECK(L, "STNN!|UTNN!");
Font* font = NULL;
if (state.CheckParams(1, "STNN!"))
{
const char* path = state.GetValue<const char*>(1, "");
TextGeneratingSettings setting;
setting.atlasSize = state.GetValue<Vector2>(2, Vector2(128, 128));
setting.margin = state.GetValue<int>(3, 0);
setting.padding = state.GetValue<int>(4, 0);
try {
font = new Font(state.GetVM(), path, setting);
}
catch (FontException& e)
{
log_error(e.what());
state.PushNil();
return 1;
}
}
else if (state.CheckParams(1, "UTNN!"))
{
DataBuffer* buffer = state.GetUserdata<DataBuffer>(1);
if (buffer == NULL)
{
log_error("Create font failed, DataBuffer is invalid.");
state.PushNil();
return 1;
}
TextGeneratingSettings setting;
setting.atlasSize = state.GetValue<Vector2>(2, Vector2(128, 128));
setting.margin = state.GetValue<int>(3, 0);
setting.padding = state.GetValue<int>(4, 0);
try {
font = new Font(state.GetVM(), buffer, setting);
}
catch (FontException& e)
{
log_error(e.what());
state.PushNil();
return 1;
}
}
font->PushUserdata(state);
return 1;
}
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