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#include "Runtime/Lua/LuaHelper.h"
#include "Runtime/Debug/Log.h"
#include "Runtime/Common/DataBuffer.h"
#include "Runtime/FileSystem/FileJobs.h"
#include "Runtime/GUI/Font.h"
#include "Runtime/GUI/UITextMesh.h"
using namespace std;
using namespace LuaBind;
int luaopen_GameLab_Engine_GUI(lua_State* L)
{
log_info_tag("Scripting", "luaopen_GameLab_Engine_GUI()");
LUA_BIND_STATE(L);
state.PushGlobalNamespace();
state.PushNamespace("GameLab");
state.PushNamespace("Engine");
state.PushNamespace("GUI");
state.RegisterNativeClass<Font>();
LUA_BIND_REGISTER_ENUM(state, "EEncoding",
{ "ASCII", Encoding_ASCII },
{ "UTF8", Encoding_UTF8 },
{ "UTF16", Encoding_UTF16 }
);
LUA_BIND_REGISTER_ENUM(state, "ETextAnchor",
{ "UpperLeft", TextAnchor_UpperLeft },
{ "UpperCenter", TextAnchor_UpperCenter },
{ "UpperRight", TextAnchor_UpperRight },
{ "MiddleLeft", TextAnchor_MiddleLeft },
{ "MiddleCenter", TextAnchor_MiddleCenter },
{ "MiddleRight", TextAnchor_MiddleRight },
{ "LowerLeft", TextAnchor_LowerLeft },
{ "LowerCenter", TextAnchor_LowerCenter },
{ "LowerRight", TextAnchor_LowerRight }
);
LUA_BIND_REGISTER_ENUM(state, "ETextAlignment",
{ "Left", TextAlignment_Left },
{ "Center", TextAlignment_Center },
{ "Right", TextAlignment_Right }
);
return 1;
}
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