blob: fcc28483e7843671c056d16c1a830436c6c2ecff (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
|
#include "Runtime/Lua/LuaHelper.h"
#include "Runtime/Debug/Log.h"
#include "Runtime/Common/DataBuffer.h"
#include "Runtime/FileSystem/FileJobs.h"
#include "Runtime/GUI/Font.h"
using namespace std;
using namespace LuaBind;
int luaopen_GameLab_Engine_GUI(lua_State* L)
{
log_info_tag("Scripting", "luaopen_GameLab_Engine_GUI()");
LUA_BIND_STATE(L);
state.PushGlobalNamespace();
state.PushNamespace("GameLab");
state.PushNamespace("Engine");
state.PushNamespace("GUI");
state.RegisterNativeClass<Font>();
LUA_BIND_REGISTER_ENUM(state, "EEncoding",
{ "ASCII", EEncoding::Encoding_ASCII },
{ "UTF8", EEncoding::Encoding_UTF8 },
{ "UTF16", EEncoding::Encoding_UTF16 }
);
return 1;
}
|