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#include "LuaBindRefTable.h"
#include "LuaBindState.h"
namespace LuaBind
{
LuaBindRefTable::LuaBindRefTable()
: mState(nullptr)
{
}
LuaBindRefTable::~LuaBindRefTable()
{
}
void LuaBindRefTable::Init(LuaBindState& state, cc8* name, cc8* mode)
{
assert(!mState);
assert(name);
mName = name;
mMode = 0;
for (int i = 0; mode && mode[i]; ++i)
{
if (mode[i] == 'k') mMode |= WEAK_KEY;
else if (mode[i] == 'v') mMode |= WEAK_VALUE;
}
mState = state.GetHandle();
state.GetField(LUA_REGISTRYINDEX, name); // register[mName]
if (state.IsNil(-1))
{
state.Pop();
lua_newtable(state); // ref table
int ridx = state.AbsIndex(-1);
lua_newtable(state); // metatable of ref table
int idx = state.AbsIndex(-1);
// __mode
if (mode)
{
state.Push(mode);
state.SetField(idx, "__mode");
}
state.Settop(idx);
lua_setmetatable(state, ridx);
state.Settop(ridx);
state.SetField(LUA_REGISTRYINDEX, name);
}
else
{
state.Pop();
}
}
bool LuaBindRefTable::IsKeyWeak()
{
assert(mState);
return mMode & WEAK_KEY;
}
bool LuaBindRefTable::IsValueWeak()
{
assert(mState);
return mMode & WEAK_VALUE;
}
int LuaBindRefTable::Ref(LuaBindState& state, int idx)
{
assert(mState);
idx = state.AbsIndex(idx);
state.GetField(LUA_REGISTRYINDEX, mName); // ref table
lua_pushvalue(state, idx); // stuff
int refID = luaL_ref(state, -2);
assert(refID != LUA_NOREF);
state.Pop();
return refID;
}
void LuaBindRefTable::Unref(LuaBindState& state, int refID)
{
assert(mState);
state.GetField(LUA_REGISTRYINDEX, mName); // ref table
luaL_unref(state, -1, refID);
state.Pop();
return;
}
void LuaBindRefTable::PushRefTable(LuaBindState& state)
{
assert(mState);
lua_getfield(state, LUA_REGISTRYINDEX, mName);
}
void LuaBindRefTable::PushRef(LuaBindState& state, int refID)
{
assert(mState);
lua_getfield(state, LUA_REGISTRYINDEX, mName);
lua_rawgeti(state, -1, refID);
lua_replace(state, -2);
}
void LuaBindRefTable::Clear(LuaBindState& state)
{
assert(mState);
lua_newtable(state);
state.SetField(LUA_REGISTRYINDEX, mName);
}
}
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