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#include "Runtime/Lua/LuaBind/LuaBind.h"
#ifdef GAMELAB_WIN
#include <windows.h>
#endif
using namespace LuaBind;
static int GetRootDirectory(lua_State* L)
{
#ifdef GAMELAB_WIN
char path[MAX_PATH];
GetCurrentDirectory(MAX_PATH, path);
lua_pushstring(L, path);
return 1;
#else
return 0;
#endif
}
int luaopen_GameLab_Path(lua_State* L)
{
LUA_BIND_STATE(L);
state.PushGlobalNamespace();
state.PushNamespace("GameLab");
state.PushNamespace("Path");
state.RegisterMethod("GetRootDirectory", GetRootDirectory);
return 1;
}
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