blob: 29fa4219227c49731c36e834aaeb76995e977093 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
|
#include "Runtime/Graphics/Shader.h"
int luaopen_GameLab_Engine_Rendering(lua_State* L)
{
log_info("Scripting", "luaopen_GameLab_Engine_Rendering()");
LUA_BIND_STATE(L);
state.PushGlobalNamespace();
state.PushNamespace("GameLab");
state.PushNamespace("Engine");
state.PushNamespace("Rendering");
state.RegisterNativeClass<Shader>();
return 1;
}
|