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#include "Runtime/Lua/LuaHelper.h"
#include "Runtime/Debug/Log.h"
#include "Runtime/FileSystem/ImageJobs.h"
using namespace LuaBind;
// Resource.LoadImageDataAsync(path, callback)
int ReadImageDataAsync(lua_State* L)
{
LUA_BIND_STATE(L);
LUA_BIND_CHECK(L, "SF");
cc8* path = state.GetValue(1, "");
ReadImageFileJob* job = new ReadImageFileJob(state.GetVM(), 2, path);
JobSystem::Instance()->AddJobAtEnd(job);
return 0;
}
static luaL_Reg funcs[] = {
{"ReadImageDataAsync", ReadImageDataAsync},
{0, 0}
};
int luaopen_GameLab_Engine_Resource(lua_State* L)
{
log_info("Scripting", "luaopen_GameLab_Engine_Resource()");
LUA_BIND_STATE(L);
state.PushGlobalNamespace();
state.PushNamespace("GameLab");
state.PushNamespace("Engine");
state.PushNamespace("Resource");
state.RegisterMethods(funcs);
return 1;
}
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