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path: root/Runtime/Scripting/RuntimeScriptGlobals.cpp
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#include "RuntimeScriptGlobals.h"

namespace Scripting
{

    void FillRuntimeScriptGlobals(RuntimeScriptGlobals& globals)
    {
        globals.setCurrentEvent = "GameLab.Events.Event.SetCurrentEvent";

        globals.guiBeginFrame = "GameLab.Editor.GUI.BeginFrame";
        globals.guiEndFrame = "GameLab.Editor.GUI.EndFrame";
        globals.guiBeginOnGUI = "GameLab.Editor.GUI.BeginOnGUI";
        globals.guiEndOnGUI = "GameLab.Editor.GUI.EndOnGUI";
    }
}