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#include "RuntimeScriptGlobals.h"
namespace Scripting
{
void FillRuntimeScriptGlobals(RuntimeScriptGlobals& globals)
{
globals.setCurrentEvent = "GameLab.Events.Event.SetCurrentEvent";
globals.guiBeginFrame = "GameLab.Editor.GUI.BeginFrame";
globals.guiEndFrame = "GameLab.Editor.GUI.EndFrame";
globals.guiBeginOnGUI = "GameLab.Editor.GUI.BeginOnGUI";
globals.guiEndOnGUI = "GameLab.Editor.GUI.EndOnGUI";
}
}
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