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path: root/Runtime/Shaders/ShaderChannel.h
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#ifndef SHADER_CHANNEL_H
#define SHADER_CHANNEL_H

enum ShaderChannel
{
	ShaderChannel_Position = 0,
	ShaderChannel_Normal = 1,
	ShaderChannel_Tangent = 2,
	ShaderChannel_Color = 3,
	ShaderChannel_TexCoord0 = 4,
	ShaderChannel_TexCoord1 = 5,

	ShaderChannel_Count = 6,
};

// Vertex attributes locations
enum VertexAttrLocs
{
	VertexAttrLocs_Position = 0,
	VertexAttrLocs_Normal = 1,
	VertexAttrLocs_Tangent = 2,
	VertexAttrLocs_Color = 3,
	VertexAttrLocs_TexCoord0 = 4,
	VertexAttrLocs_TexCoord1 = 5,
};

#endif