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#ifndef SHADER_CHANNEL_H
#define SHADER_CHANNEL_H
enum ShaderChannel
{
ShaderChannel_Position = 0,
ShaderChannel_Normal = 1,
ShaderChannel_Tangent = 2,
ShaderChannel_Color = 3,
ShaderChannel_TexCoord0 = 4,
ShaderChannel_TexCoord1 = 5,
ShaderChannel_Count = 6,
};
// Vertex attributes locations
enum VertexAttrLocs
{
VertexAttrLocs_Position = 0,
VertexAttrLocs_Normal = 1,
VertexAttrLocs_Tangent = 2,
VertexAttrLocs_Color = 3,
VertexAttrLocs_TexCoord0 = 4,
VertexAttrLocs_TexCoord1 = 5,
};
#endif
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