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#include "ShaderDefine.h"
BuiltinAttirbutes BuiltinAttributesNames[ShaderChannel_Count] = {
{ShaderChannel_Position, "Jin_Position"},
{ShaderChannel_Normal, "Jin_Normal"},
{ShaderChannel_Tangent, "Jin_Tangent"},
{ShaderChannel_Color, "Jin_Color"},
{ShaderChannel_TexCoord0, "Jin_TexCoord0"},
{ShaderChannel_TexCoord1, "Jin_TexCoord1"}
};
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