using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace AlgorithmCollection.Geometry
{
public static class GeometryHelper
{
// 多边形最佳剖分,将多边形划分为权重最小的三角形
public delegate int SubdivisionWeight(int v1, int v2, int v3);
public static void SubdividePolygon(int[] verticies, SubdivisionWeight weight)
{
}
}
}