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-rw-r--r--main.lua94
1 files changed, 0 insertions, 94 deletions
diff --git a/main.lua b/main.lua
index 5e1f26a..e69de29 100644
--- a/main.lua
+++ b/main.lua
@@ -1,94 +0,0 @@
--- _require = require
--- require = function(name)
--- return _require("jin-modules." .. name)
--- end
-local jnet = require("jnet")
-local log = require("log")
-log.dateFormat("")
-log.strict(log.LEVEL.INFO)
-local EventMsgCenter = require("EventMsgCenter.EventMsgCenter")
-local Events = require("EventMsgCenter.Events")
-local timer = require("timer.timer")
-require("gameloop")
-_G["frame"] = 0
-
-local thread = nil
-local socket = nil
-jin.core.onLoad = function()
----- 网络测试
- jin.net.init()
- socket = jin.net.newSocket("TCP", 8807)
- local Skill = {
- id = jnet.DataType.INT,
- damage = jnet.DataType.FLOAT,
- name = jnet.DataType.STRING,
- description = jnet.DataType.STRING,
- -- bonus = {
- -- damage = FLOAT,
- -- range = FLOAT,
- -- cd = BOOL
- -- }
- cd = jnet.DataType.BOOL
- }
- local buf = jin.net.newBuffer(0)
- local mySkill = {
- id = 12,
- name = "Hell fire!!!",
- damage = 3.4,
- description = "1234",
- -- bonus = {
- -- damage = FLOAT,
- -- range = FLOAT,
- -- cd = BOOL
- -- }
- cd = true
- }
- local len = buf:append("Skill")
- jnet.serialize(mySkill, buf)
- local msgName = buf:grabString(0)
- log.error(msgName)
- local msg = jnet.deserialize(Skill, buf, len)
- log.info(msg.id)
-
- thread = jin.thread.newThread("Test", [[
- local thread = jin.thread.getThread()
- local socket = thread:demand(1)
- while true do
- local client = socket:accept()
- local buf = client:receive()
- local str = buf:grabString(0)
- print(str)
- end
- ]])
- thread:start()
- thread:send(1, socket)
- EventMsgCenter.registerMsg(Events.Player_Move, function(msg)
- -- print(msg)
- end)
- timer.every(1.0, function()
- log.info(_G["frame"] .. "fps")
- -- EventMsgCenter.sendMsg(Events.Player_Move, _G["frame"])
- _G["frame"] = 0
- end)
- timer.after(4.0, function()
- EventMsgCenter.unregisterAllMsgByEvent(Events.Player_Move)
- end)
-end
-
-jin.core.onEvent = function(e)
- if e.type == "quit" then
- jin.core.stop() elseif e.type == "keydown" then
- if e.key == "Escape" then
- jin.core.stop()
- end
- end
-end
-
-jin.core.onUpdate = function(dt)
- _G["frame"] = _G["frame"] + 1
- timer.update(dt)
-end
-
-jin.core.onDraw = function()
-
-end \ No newline at end of file