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require("global")
local loghelper = require("loghelper")
loghelper.strict(loghelper.LEVEL.INFO)
local EventMsgCenter = require("EventMsgCenter.EventMsgCenter")
local Events = require("EventMsgCenter.Events")
local timer = require("timer.timer")
local channels = require("channels")
_G["frame"] = 0
local thread = nil
jin.core.onLoad = function()
thread = jin.thread.Thread("Test", [[
require("global")
local channels = require("channels")
local t = jin.thread.getThread()
local str = t:demand(channels.PROGRESS)
print(str)
t:send(3, "back data")
while true do
jin.time.sleep(1)
end
]] )
thread:start()
EventMsgCenter.registerMsg(Events.Player_Move, function(msg)
print(msg)
end)
timer.every(1.0, function()
loghelper.log(loghelper.LEVEL.INFO, _G["frame"] .. "fps")
EventMsgCenter.sendMsg(Events.Player_Move, _G["frame"])
_G["frame"] = 0
if thread:receive(3) then
print(thread:fetch(3))
end
end)
timer.after(4.0, function()
thread:send(channels.PROGRESS, "test thread data")
EventMsgCenter.unregisterAllMsgByEvent(Events.Player_Move)
end)
end
jin.core.onEvent = function(e)
if e.type == "quit" then
jin.core.stop()
elseif e.type == "keydown" then
if e.key == "Escape" then
jin.core.stop()
end
end
end
jin.core.onUpdate = function(dt)
_G["frame"] = _G["frame"] + 1
timer.update(dt)
-- loghelper.log(loghelper.LEVEL.WARN, "版本" .. jin.revision())
end
jin.core.onDraw = function()
end
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