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authorchai <chaifix@163.com>2018-10-23 13:49:10 +0800
committerchai <chaifix@163.com>2018-10-23 13:49:10 +0800
commit549a6121f04139c7a2d400da99c69ccdcc5e919b (patch)
tree95210ccf0ad9103c442a453b8ef5717d51228f5f
parent04f7a8ed11f4cf93afe93d03759990a6c670b321 (diff)
*修改工程名
-rw-r--r--build/vc++/libjin/libjin.vcxproj.filters346
-rw-r--r--src/libjin/Graphics/je_sprite.h2
-rw-r--r--src/libjin/Graphics/particle/je_particle.h26
3 files changed, 198 insertions, 176 deletions
diff --git a/build/vc++/libjin/libjin.vcxproj.filters b/build/vc++/libjin/libjin.vcxproj.filters
index 3221557..bddf3cb 100644
--- a/build/vc++/libjin/libjin.vcxproj.filters
+++ b/build/vc++/libjin/libjin.vcxproj.filters
@@ -1,518 +1,518 @@
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<ClCompile Include="..\..\..\src\libjin\Graphics\Font\je_decoder.cpp">
- <Filter>Source\graphics\font</Filter>
+ <Filter>source\graphics\font</Filter>
</ClCompile>
<ClCompile Include="..\..\..\src\libjin\Graphics\Font\je_text.cpp">
- <Filter>Source\graphics\font</Filter>
+ <Filter>source\graphics\font</Filter>
</ClCompile>
<ClCompile Include="..\..\..\src\libjin\Graphics\Font\je_texture_font.cpp">
- <Filter>Source\graphics\font</Filter>
+ <Filter>source\graphics\font</Filter>
</ClCompile>
<ClCompile Include="..\..\..\src\libjin\Graphics\Font\je_ttf.cpp">
- <Filter>Source\graphics\font</Filter>
+ <Filter>source\graphics\font</Filter>
</ClCompile>
<ClCompile Include="..\..\..\src\libjin\Utils\je_unittest.cpp">
- <Filter>Source\utils</Filter>
+ <Filter>source\utils</Filter>
</ClCompile>
<ClCompile Include="..\..\..\src\libjin\Utils\je_log.cpp">
- <Filter>Source\utils</Filter>
+ <Filter>source\utils</Filter>
</ClCompile>
<ClCompile Include="..\..\..\src\libjin\Time\je_timer.cpp">
- <Filter>Source\time</Filter>
+ <Filter>source\time</Filter>
</ClCompile>
<ClCompile Include="..\..\..\src\libjin\Net\je_socket.cpp">
- <Filter>Source\net</Filter>
+ <Filter>source\net</Filter>
</ClCompile>
<ClCompile Include="..\..\..\src\libjin\Math\je_matrix.cpp">
- <Filter>Source\math</Filter>
+ <Filter>source\math</Filter>
</ClCompile>
<ClCompile Include="..\..\..\src\libjin\Input\je_mouse.cpp">
- <Filter>Source\input</Filter>
+ <Filter>source\input</Filter>
</ClCompile>
<ClCompile Include="..\..\..\src\libjin\Input\je_keyboard.cpp">
- <Filter>Source\input</Filter>
+ <Filter>source\input</Filter>
</ClCompile>
<ClCompile Include="..\..\..\src\libjin\Input\je_joypad.cpp">
- <Filter>Source\input</Filter>
+ <Filter>source\input</Filter>
</ClCompile>
<ClCompile Include="..\..\..\src\libjin\Input\je_event.cpp">
- <Filter>Source\input</Filter>
+ <Filter>source\input</Filter>
</ClCompile>
<ClCompile Include="..\..\..\src\libjin\Game\je_game.cpp">
- <Filter>Source\game</Filter>
+ <Filter>source\game</Filter>
</ClCompile>
<ClCompile Include="..\..\..\src\libjin\Common\je_exception.cpp">
- <Filter>Source\common</Filter>
+ <Filter>source\common</Filter>
</ClCompile>
<ClCompile Include="..\..\..\src\libjin\Common\je_utf8.cpp">
- <Filter>Source\common</Filter>
+ <Filter>source\common</Filter>
</ClCompile>
<ClCompile Include="..\..\..\src\libjin\Audio\je_source.cpp">
- <Filter>Source\audio</Filter>
+ <Filter>source\audio</Filter>
</ClCompile>
<ClCompile Include="..\..\..\src\libjin\Audio\SDL\je_sdl_source.cpp">
- <Filter>Source\audio\sdl</Filter>
+ <Filter>source\audio\sdl</Filter>
</ClCompile>
<ClCompile Include="..\..\..\src\libjin\Audio\SDL\je_sdl_audio.cpp">
- <Filter>Source\audio\sdl</Filter>
+ <Filter>source\audio\sdl</Filter>
</ClCompile>
<ClCompile Include="..\..\..\src\libjin\Filesystem\je_asset_database.cpp">
- <Filter>Source\filesystem</Filter>
+ <Filter>source\filesystem</Filter>
</ClCompile>
<ClCompile Include="..\..\..\src\libjin\Net\je_net_manager.cpp">
- <Filter>Source\net</Filter>
+ <Filter>source\net</Filter>
</ClCompile>
<ClCompile Include="..\..\..\src\libjin\Audio\je_audio_manager.cpp">
- <Filter>Source\audio</Filter>
+ <Filter>source\audio</Filter>
</ClCompile>
<ClCompile Include="..\..\..\src\libjin\multithread\je_thread.cpp">
- <Filter>Source\multithread</Filter>
+ <Filter>source\multithread</Filter>
</ClCompile>
<ClCompile Include="..\..\..\src\libjin\graphics\shader\je_jsl_compiler.cpp">
- <Filter>Source\graphics\shader</Filter>
+ <Filter>source\graphics\shader</Filter>
</ClCompile>
<ClCompile Include="..\..\..\src\libjin\graphics\je_sprite_batch.cpp">
- <Filter>Source\graphics</Filter>
+ <Filter>source\graphics</Filter>
</ClCompile>
<ClCompile Include="..\..\..\src\libjin\graphics\particle\je_particle_system.cpp">
- <Filter>Source\graphics\particle</Filter>
+ <Filter>source\graphics\particle</Filter>
</ClCompile>
<ClCompile Include="..\..\..\src\libjin\graphics\particle\je_particle_emitter.cpp">
- <Filter>Source\graphics\particle</Filter>
+ <Filter>source\graphics\particle</Filter>
</ClCompile>
<ClCompile Include="..\..\..\src\libjin\graphics\particle\je_particle.cpp">
- <Filter>Source\graphics\particle</Filter>
+ <Filter>source\graphics\particle</Filter>
</ClCompile>
<ClCompile Include="..\..\..\src\libjin\graphics\particle\je_particle_batch.cpp">
- <Filter>Source\graphics\particle</Filter>
+ <Filter>source\graphics\particle</Filter>
</ClCompile>
<ClCompile Include="..\..\..\src\libjin\ai\je_behavior_tree.cpp">
- <Filter>Source\ai</Filter>
+ <Filter>source\ai</Filter>
</ClCompile>
<ClCompile Include="..\..\..\src\libjin\ai\je_state_machine.cpp">
- <Filter>Source\ai</Filter>
+ <Filter>source\ai</Filter>
</ClCompile>
<ClCompile Include="..\..\..\src\libjin\graphics\animation\je_animation.cpp">
- <Filter>Source\graphics\animation</Filter>
+ <Filter>source\graphics\animation</Filter>
</ClCompile>
<ClCompile Include="..\..\..\src\libjin\graphics\animation\je_clip.cpp">
- <Filter>Source\graphics\animation</Filter>
+ <Filter>source\graphics\animation</Filter>
</ClCompile>
<ClCompile Include="..\..\..\src\libjin\Game\je_entity.cpp">
- <Filter>Source\game</Filter>
+ <Filter>source\game</Filter>
</ClCompile>
<ClCompile Include="..\..\..\src\libjin\Game\je_scene.cpp">
- <Filter>Source\game</Filter>
+ <Filter>source\game</Filter>
</ClCompile>
<ClCompile Include="..\..\..\src\libjin\Graphics\je_graphic.cpp">
- <Filter>Source\graphics</Filter>
+ <Filter>source\graphics</Filter>
</ClCompile>
</ItemGroup>
</Project> \ No newline at end of file
diff --git a/src/libjin/Graphics/je_sprite.h b/src/libjin/Graphics/je_sprite.h
index 74f5d27..ffc992a 100644
--- a/src/libjin/Graphics/je_sprite.h
+++ b/src/libjin/Graphics/je_sprite.h
@@ -13,7 +13,7 @@ namespace JinEngine
{
///
- /// A sprite is unit of rendering.
+ /// A sprite is unit of rendering. Animation is based on sprite, but not texture or other graphic stuff.
///
class Sprite
{
diff --git a/src/libjin/Graphics/particle/je_particle.h b/src/libjin/Graphics/particle/je_particle.h
index 2a5c54f..d32d9fe 100644
--- a/src/libjin/Graphics/particle/je_particle.h
+++ b/src/libjin/Graphics/particle/je_particle.h
@@ -1,18 +1,40 @@
#ifndef __JE_PARTICLE_H
#define __JE_PARTICLE_H
+#include "../../math/je_vector2.hpp"
+
namespace JinEngine
{
namespace Graphics
{
///
- /// Single particle.
+ /// Single particle. Grab from love2d.
///
class Particle
{
-
+ public:
+
+ private:
+ float mLifeTime;
+ float mLife;
+ float mPosition[2];
+ float mDirection;
+
+ Math::Vector2<float> mSpeed;
+ float mGravity;
+ float mRadialAcceleration;
+ float mTangetialAcceleration;
+
+ float mSize;
+ float mSizeStart;
+ float mSizeEnd;
+
+ float mRotation;
+ float mSpinStart;
+ float mSpinEnd;
+ float color[4];
};
} // namespace Graphics