diff options
author | chai <chaifix@163.com> | 2018-10-23 13:49:10 +0800 |
---|---|---|
committer | chai <chaifix@163.com> | 2018-10-23 13:49:10 +0800 |
commit | 549a6121f04139c7a2d400da99c69ccdcc5e919b (patch) | |
tree | 95210ccf0ad9103c442a453b8ef5717d51228f5f | |
parent | 04f7a8ed11f4cf93afe93d03759990a6c670b321 (diff) |
*修改工程名
-rw-r--r-- | build/vc++/libjin/libjin.vcxproj.filters | 346 | ||||
-rw-r--r-- | src/libjin/Graphics/je_sprite.h | 2 | ||||
-rw-r--r-- | src/libjin/Graphics/particle/je_particle.h | 26 |
3 files changed, 198 insertions, 176 deletions
diff --git a/build/vc++/libjin/libjin.vcxproj.filters b/build/vc++/libjin/libjin.vcxproj.filters index 3221557..bddf3cb 100644 --- a/build/vc++/libjin/libjin.vcxproj.filters +++ b/build/vc++/libjin/libjin.vcxproj.filters @@ -1,518 +1,518 @@ <?xml version="1.0" encoding="utf-8"?> <Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> <ItemGroup> - <Filter Include="Source"> + <Filter Include="source"> <UniqueIdentifier>{708c6303-1b76-4db4-bac5-be6fa9179e98}</UniqueIdentifier> </Filter> - <Filter Include="Source\3rdparty"> + <Filter Include="source\3rdparty"> <UniqueIdentifier>{3634a892-8e97-442c-b855-80a26dff2143}</UniqueIdentifier> </Filter> - <Filter Include="Source\3rdparty\GLee"> + <Filter Include="source\3rdparty\GLee"> <UniqueIdentifier>{230b5ce5-8893-4aed-8f96-576d5f0aa3a2}</UniqueIdentifier> </Filter> - <Filter Include="Source\3rdparty\stb"> + <Filter Include="source\3rdparty\stb"> <UniqueIdentifier>{d3f9b98c-e18c-4603-be4a-40cf5270c8a0}</UniqueIdentifier> </Filter> - <Filter Include="Source\3rdparty\wav"> + <Filter Include="source\3rdparty\wav"> <UniqueIdentifier>{6f4aa0ff-3d1b-40ff-8da9-ce7292ac83b2}</UniqueIdentifier> </Filter> - <Filter Include="Source\3rdparty\tekcos"> + <Filter Include="source\3rdparty\tekcos"> <UniqueIdentifier>{06d4dd93-7a6d-4b9e-a841-c7f8fbccafe0}</UniqueIdentifier> </Filter> - <Filter Include="Source\3rdparty\smount"> + <Filter Include="source\3rdparty\smount"> <UniqueIdentifier>{60deec03-f023-4417-a058-c955d23f01d4}</UniqueIdentifier> </Filter> - <Filter Include="Source\3rdparty\ogl2d"> + <Filter Include="source\3rdparty\ogl2d"> <UniqueIdentifier>{c582e534-7e96-484c-ae1b-a9e7962ab6c2}</UniqueIdentifier> </Filter> - <Filter Include="Source\3rdparty\base64"> + <Filter Include="source\3rdparty\base64"> <UniqueIdentifier>{086e2fe7-2366-4d52-b059-212ada075da4}</UniqueIdentifier> </Filter> - <Filter Include="Source\utils"> + <Filter Include="source\utils"> <UniqueIdentifier>{6259760f-501a-4b52-b9a1-4abb4d788a99}</UniqueIdentifier> </Filter> - <Filter Include="Source\time"> + <Filter Include="source\time"> <UniqueIdentifier>{492364c7-464b-488e-aae0-15aca7824f32}</UniqueIdentifier> </Filter> - <Filter Include="Source\net"> + <Filter Include="source\net"> <UniqueIdentifier>{125ecddc-2a19-4da8-9e81-da40ccfb1be7}</UniqueIdentifier> </Filter> - <Filter Include="Source\math"> + <Filter Include="source\math"> <UniqueIdentifier>{17b71ceb-a8ff-4ec0-aa18-b51e265bec34}</UniqueIdentifier> </Filter> - <Filter Include="Source\input"> + <Filter Include="source\input"> <UniqueIdentifier>{e4d464ae-1cb5-47fd-b24a-fd35708aead0}</UniqueIdentifier> </Filter> - <Filter Include="Source\graphics"> + <Filter Include="source\graphics"> <UniqueIdentifier>{bb6c372a-520b-4de3-ab14-64839a6166d9}</UniqueIdentifier> </Filter> - <Filter Include="Source\graphics\font"> + <Filter Include="source\graphics\font"> <UniqueIdentifier>{ce02dfa9-2afe-4295-b14f-c786d65456cd}</UniqueIdentifier> </Filter> - <Filter Include="Source\graphics\shader"> + <Filter Include="source\graphics\shader"> <UniqueIdentifier>{bed786b4-6d8a-4c8d-b04f-67eb0f7435b8}</UniqueIdentifier> </Filter> - <Filter Include="Source\game"> + <Filter Include="source\graphics\particle"> + <UniqueIdentifier>{6d44a7c8-3ed7-4377-920b-2d8c98f34435}</UniqueIdentifier> + </Filter> + <Filter Include="source\graphics\animation"> + <UniqueIdentifier>{75436e7f-5196-4981-a0f0-f2eaf5e97dce}</UniqueIdentifier> + </Filter> + <Filter Include="source\game"> <UniqueIdentifier>{c002d452-c7a0-4161-a419-c10fd3d1c297}</UniqueIdentifier> </Filter> - <Filter Include="Source\filesystem"> + <Filter Include="source\filesystem"> <UniqueIdentifier>{3a98cf95-d45a-4a0e-b3fe-65b5accdb75f}</UniqueIdentifier> </Filter> - <Filter Include="Source\common"> + <Filter Include="source\common"> <UniqueIdentifier>{908f94da-1fc4-42db-abe9-8c8e17051f9d}</UniqueIdentifier> </Filter> - <Filter Include="Source\audio"> + <Filter Include="source\audio"> <UniqueIdentifier>{27146cd2-84fe-4eaf-a45b-641a463d381b}</UniqueIdentifier> </Filter> - <Filter Include="Source\audio\sdl"> + <Filter Include="source\audio\sdl"> <UniqueIdentifier>{2dc5e4ca-0904-4b49-8043-5d02db438008}</UniqueIdentifier> </Filter> - <Filter Include="Source\core"> + <Filter Include="source\core"> <UniqueIdentifier>{410ae074-3f19-4ca1-bbf4-380f2ba67500}</UniqueIdentifier> </Filter> - <Filter Include="Source\multithread"> + <Filter Include="source\multithread"> <UniqueIdentifier>{5d5c96c3-1065-4e74-9521-f4d756d4057f}</UniqueIdentifier> </Filter> - <Filter Include="Source\graphics\particle"> - <UniqueIdentifier>{6d44a7c8-3ed7-4377-920b-2d8c98f34435}</UniqueIdentifier> - </Filter> - <Filter Include="Source\ai"> + <Filter Include="source\ai"> <UniqueIdentifier>{caecef4f-a2c6-4d0a-8052-20e400378f3a}</UniqueIdentifier> </Filter> - <Filter Include="Source\graphics\animation"> - <UniqueIdentifier>{75436e7f-5196-4981-a0f0-f2eaf5e97dce}</UniqueIdentifier> - </Filter> </ItemGroup> <ItemGroup> <ClInclude Include="..\..\..\src\libjin\3rdparty\GLee\GLee.h"> - <Filter>Source\3rdparty\GLee</Filter> + <Filter>source\3rdparty\GLee</Filter> </ClInclude> <ClInclude Include="..\..\..\src\libjin\3rdparty\stb\stb_image.h"> - <Filter>Source\3rdparty\stb</Filter> + <Filter>source\3rdparty\stb</Filter> </ClInclude> <ClInclude Include="..\..\..\src\libjin\3rdparty\stb\stb_truetype.h"> - <Filter>Source\3rdparty\stb</Filter> + <Filter>source\3rdparty\stb</Filter> </ClInclude> <ClInclude Include="..\..\..\src\libjin\3rdparty\wav\wav.h"> - <Filter>Source\3rdparty\wav</Filter> + <Filter>source\3rdparty\wav</Filter> </ClInclude> <ClInclude Include="..\..\..\src\libjin\3rdparty\tekcos\tekcos.h"> - <Filter>Source\3rdparty\tekcos</Filter> + <Filter>source\3rdparty\tekcos</Filter> </ClInclude> <ClInclude Include="..\..\..\src\libjin\3rdparty\smount\dirent.h"> - <Filter>Source\3rdparty\smount</Filter> + <Filter>source\3rdparty\smount</Filter> </ClInclude> <ClInclude Include="..\..\..\src\libjin\3rdparty\smount\smount.h"> - <Filter>Source\3rdparty\smount</Filter> + <Filter>source\3rdparty\smount</Filter> </ClInclude> <ClInclude Include="..\..\..\src\libjin\jin.h"> - <Filter>Source</Filter> + <Filter>source</Filter> </ClInclude> <ClInclude Include="..\..\..\src\libjin\3rdparty\ogl\OpenGL.h"> - <Filter>Source\3rdparty\ogl2d</Filter> + <Filter>source\3rdparty\ogl2d</Filter> </ClInclude> <ClInclude Include="..\..\..\src\libjin\Graphics\je_mesh.h"> - <Filter>Source\graphics</Filter> + <Filter>source\graphics</Filter> </ClInclude> <ClInclude Include="..\..\..\src\libjin\Graphics\je_bitmap.h"> - <Filter>Source\graphics</Filter> + <Filter>source\graphics</Filter> </ClInclude> <ClInclude Include="..\..\..\src\libjin\Graphics\je_window.h"> - <Filter>Source\graphics</Filter> + <Filter>source\graphics</Filter> </ClInclude> <ClInclude Include="..\..\..\src\libjin\Graphics\je_texture.h"> - <Filter>Source\graphics</Filter> + <Filter>source\graphics</Filter> </ClInclude> <ClInclude Include="..\..\..\src\libjin\Graphics\je_sprite.h"> - <Filter>Source\graphics</Filter> + <Filter>source\graphics</Filter> </ClInclude> <ClInclude Include="..\..\..\src\libjin\Graphics\je_shapes.h"> - <Filter>Source\graphics</Filter> + <Filter>source\graphics</Filter> </ClInclude> <ClInclude Include="..\..\..\src\libjin\Graphics\je_gl.h"> - <Filter>Source\graphics</Filter> + <Filter>source\graphics</Filter> </ClInclude> <ClInclude Include="..\..\..\src\libjin\Graphics\je_image.h"> - <Filter>Source\graphics</Filter> + <Filter>source\graphics</Filter> </ClInclude> <ClInclude Include="..\..\..\src\libjin\Graphics\je_graphics.h"> - <Filter>Source\graphics</Filter> + <Filter>source\graphics</Filter> </ClInclude> <ClInclude Include="..\..\..\src\libjin\Graphics\je_color.h"> - <Filter>Source\graphics</Filter> + <Filter>source\graphics</Filter> </ClInclude> <ClInclude Include="..\..\..\src\libjin\Graphics\je_canvas.h"> - <Filter>Source\graphics</Filter> + <Filter>source\graphics</Filter> </ClInclude> <ClInclude Include="..\..\..\src\libjin\Graphics\Shader\je_shader.h"> - <Filter>Source\graphics\shader</Filter> + <Filter>source\graphics\shader</Filter> </ClInclude> <ClInclude Include="..\..\..\src\libjin\Graphics\Shader\je_base.shader.h"> - <Filter>Source\graphics\shader</Filter> + <Filter>source\graphics\shader</Filter> </ClInclude> <ClInclude Include="..\..\..\src\libjin\Graphics\Shader\je_default.shader.h"> - <Filter>Source\graphics\shader</Filter> + <Filter>source\graphics\shader</Filter> </ClInclude> <ClInclude Include="..\..\..\src\libjin\Graphics\Shader\je_font.shader.h"> - <Filter>Source\graphics\shader</Filter> + <Filter>source\graphics\shader</Filter> </ClInclude> <ClInclude Include="..\..\..\src\libjin\Graphics\Shader\je_texture.shader.h"> - <Filter>Source\graphics\shader</Filter> + <Filter>source\graphics\shader</Filter> </ClInclude> <ClInclude Include="..\..\..\src\libjin\Graphics\Font\je_decoder.h"> - <Filter>Source\graphics\font</Filter> + <Filter>source\graphics\font</Filter> </ClInclude> <ClInclude Include="..\..\..\src\libjin\Graphics\Font\je_font.h"> - <Filter>Source\graphics\font</Filter> + <Filter>source\graphics\font</Filter> </ClInclude> <ClInclude Include="..\..\..\src\libjin\Graphics\Font\je_page.h"> - <Filter>Source\graphics\font</Filter> + <Filter>source\graphics\font</Filter> </ClInclude> <ClInclude Include="..\..\..\src\libjin\Graphics\Font\je_text.h"> - <Filter>Source\graphics\font</Filter> + <Filter>source\graphics\font</Filter> </ClInclude> <ClInclude Include="..\..\..\src\libjin\Graphics\Font\je_texture_font.h"> - <Filter>Source\graphics\font</Filter> + <Filter>source\graphics\font</Filter> </ClInclude> <ClInclude Include="..\..\..\src\libjin\Graphics\Font\je_ttf.h"> - <Filter>Source\graphics\font</Filter> + <Filter>source\graphics\font</Filter> </ClInclude> <ClInclude Include="..\..\..\src\libjin\Utils\je_utils.h"> - <Filter>Source\utils</Filter> + <Filter>source\utils</Filter> </ClInclude> <ClInclude Include="..\..\..\src\libjin\Utils\je_macros.h"> - <Filter>Source\utils</Filter> + <Filter>source\utils</Filter> </ClInclude> <ClInclude Include="..\..\..\src\libjin\Utils\je_log.h"> - <Filter>Source\utils</Filter> + <Filter>source\utils</Filter> </ClInclude> <ClInclude Include="..\..\..\src\libjin\Utils\je_endian.h"> - <Filter>Source\utils</Filter> + <Filter>source\utils</Filter> </ClInclude> <ClInclude Include="..\..\..\src\libjin\Time\je_timer.h"> - <Filter>Source\time</Filter> + <Filter>source\time</Filter> </ClInclude> <ClInclude Include="..\..\..\src\libjin\Net\je_socket.h"> - <Filter>Source\net</Filter> + <Filter>source\net</Filter> </ClInclude> <ClInclude Include="..\..\..\src\libjin\Math\je_vector4.hpp"> - <Filter>Source\math</Filter> + <Filter>source\math</Filter> </ClInclude> <ClInclude Include="..\..\..\src\libjin\Math\je_vector3.hpp"> - <Filter>Source\math</Filter> + <Filter>source\math</Filter> </ClInclude> <ClInclude Include="..\..\..\src\libjin\Math\je_vector2.hpp"> - <Filter>Source\math</Filter> + <Filter>source\math</Filter> </ClInclude> <ClInclude Include="..\..\..\src\libjin\Math\je_quad.h"> - <Filter>Source\math</Filter> + <Filter>source\math</Filter> </ClInclude> <ClInclude Include="..\..\..\src\libjin\Math\je_matrix.h"> - <Filter>Source\math</Filter> + <Filter>source\math</Filter> </ClInclude> <ClInclude Include="..\..\..\src\libjin\Math\je_math.h"> - <Filter>Source\math</Filter> + <Filter>source\math</Filter> </ClInclude> <ClInclude Include="..\..\..\src\libjin\Math\je_constant.h"> - <Filter>Source\math</Filter> + <Filter>source\math</Filter> </ClInclude> <ClInclude Include="..\..\..\src\libjin\Input\je_mouse.h"> - <Filter>Source\input</Filter> + <Filter>source\input</Filter> </ClInclude> <ClInclude Include="..\..\..\src\libjin\Input\je_keyboard.h"> - <Filter>Source\input</Filter> + <Filter>source\input</Filter> </ClInclude> <ClInclude Include="..\..\..\src\libjin\Input\je_joypad.h"> - <Filter>Source\input</Filter> + <Filter>source\input</Filter> </ClInclude> <ClInclude Include="..\..\..\src\libjin\Input\je_input.h"> - <Filter>Source\input</Filter> + <Filter>source\input</Filter> </ClInclude> <ClInclude Include="..\..\..\src\libjin\Input\je_event.h"> - <Filter>Source\input</Filter> + <Filter>source\input</Filter> </ClInclude> <ClInclude Include="..\..\..\src\libjin\Game\je_game.h"> - <Filter>Source\game</Filter> + <Filter>source\game</Filter> </ClInclude> <ClInclude Include="..\..\..\src\libjin\Filesystem\je_buffer.h"> - <Filter>Source\filesystem</Filter> + <Filter>source\filesystem</Filter> </ClInclude> <ClInclude Include="..\..\..\src\libjin\Common\je_array.hpp"> - <Filter>Source\common</Filter> + <Filter>source\common</Filter> </ClInclude> <ClInclude Include="..\..\..\src\libjin\Common\je_common.h"> - <Filter>Source\common</Filter> + <Filter>source\common</Filter> </ClInclude> <ClInclude Include="..\..\..\src\libjin\Common\je_exception.h"> - <Filter>Source\common</Filter> + <Filter>source\common</Filter> </ClInclude> <ClInclude Include="..\..\..\src\libjin\Common\je_singleton.hpp"> - <Filter>Source\common</Filter> + <Filter>source\common</Filter> </ClInclude> <ClInclude Include="..\..\..\src\libjin\Common\je_stringmap.hpp"> - <Filter>Source\common</Filter> + <Filter>source\common</Filter> </ClInclude> <ClInclude Include="..\..\..\src\libjin\Common\je_subsystem.hpp"> - <Filter>Source\common</Filter> + <Filter>source\common</Filter> </ClInclude> <ClInclude Include="..\..\..\src\libjin\Common\je_types.h"> - <Filter>Source\common</Filter> + <Filter>source\common</Filter> </ClInclude> <ClInclude Include="..\..\..\src\libjin\Common\je_utf8.h"> - <Filter>Source\common</Filter> + <Filter>source\common</Filter> </ClInclude> <ClInclude Include="..\..\..\src\libjin\Audio\je_source.h"> - <Filter>Source\audio</Filter> + <Filter>source\audio</Filter> </ClInclude> <ClInclude Include="..\..\..\src\libjin\Audio\SDL\je_sdl_source.h"> - <Filter>Source\audio\sdl</Filter> + <Filter>source\audio\sdl</Filter> </ClInclude> <ClInclude Include="..\..\..\src\libjin\Audio\SDL\je_sdl_audio.h"> - <Filter>Source\audio\sdl</Filter> + <Filter>source\audio\sdl</Filter> </ClInclude> <ClInclude Include="..\..\..\src\libjin\3rdparty\base64\base64.h"> - <Filter>Source\3rdparty\base64</Filter> + <Filter>source\3rdparty\base64</Filter> </ClInclude> <ClInclude Include="..\..\..\src\libjin\core\je_configuration.h"> - <Filter>Source\core</Filter> + <Filter>source\core</Filter> </ClInclude> <ClInclude Include="..\..\..\src\libjin\Filesystem\je_asset_database.h"> - <Filter>Source\filesystem</Filter> + <Filter>source\filesystem</Filter> </ClInclude> <ClInclude Include="..\..\..\src\libjin\Net\je_net_manager.h"> - <Filter>Source\net</Filter> + <Filter>source\net</Filter> </ClInclude> <ClInclude Include="..\..\..\src\libjin\Audio\je_audio_manager.h"> - <Filter>Source\audio</Filter> + <Filter>source\audio</Filter> </ClInclude> <ClInclude Include="..\..\..\src\libjin\multithread\je_thread.h"> - <Filter>Source\multithread</Filter> + <Filter>source\multithread</Filter> </ClInclude> <ClInclude Include="..\..\..\src\libjin\graphics\shader\je_jsl_compiler.h"> - <Filter>Source\graphics\shader</Filter> + <Filter>source\graphics\shader</Filter> </ClInclude> <ClInclude Include="..\..\..\src\libjin\math\je_random.h"> - <Filter>Source\math</Filter> + <Filter>source\math</Filter> </ClInclude> <ClInclude Include="..\..\..\src\libjin\core\je_version.h"> - <Filter>Source\core</Filter> + <Filter>source\core</Filter> </ClInclude> <ClInclude Include="..\..\..\src\libjin\game\je_scene.h"> - <Filter>Source\game</Filter> + <Filter>source\game</Filter> </ClInclude> <ClInclude Include="..\..\..\src\libjin\game\je_entity.h"> - <Filter>Source\game</Filter> + <Filter>source\game</Filter> </ClInclude> <ClInclude Include="..\..\..\src\libjin\graphics\je_sprite_batch.h"> - <Filter>Source\graphics</Filter> + <Filter>source\graphics</Filter> </ClInclude> <ClInclude Include="..\..\..\src\libjin\graphics\particle\je_particle_emitter.h"> - <Filter>Source\graphics\particle</Filter> + <Filter>source\graphics\particle</Filter> </ClInclude> <ClInclude Include="..\..\..\src\libjin\graphics\particle\je_particle.h"> - <Filter>Source\graphics\particle</Filter> + <Filter>source\graphics\particle</Filter> </ClInclude> <ClInclude Include="..\..\..\src\libjin\graphics\particle\je_particle_batch.h"> - <Filter>Source\graphics\particle</Filter> + <Filter>source\graphics\particle</Filter> </ClInclude> <ClInclude Include="..\..\..\src\libjin\graphics\particle\je_particle_system.h"> - <Filter>Source\graphics\particle</Filter> + <Filter>source\graphics\particle</Filter> </ClInclude> <ClInclude Include="..\..\..\src\libjin\ai\je_behavior_tree.h"> - <Filter>Source\ai</Filter> + <Filter>source\ai</Filter> </ClInclude> <ClInclude Include="..\..\..\src\libjin\ai\je_state_machine.h"> - <Filter>Source\ai</Filter> + <Filter>source\ai</Filter> </ClInclude> <ClInclude Include="..\..\..\src\libjin\graphics\animation\je_animation.h"> - <Filter>Source\graphics\animation</Filter> + <Filter>source\graphics\animation</Filter> </ClInclude> <ClInclude Include="..\..\..\src\libjin\graphics\animation\je_clip.h"> - <Filter>Source\graphics\animation</Filter> + <Filter>source\graphics\animation</Filter> </ClInclude> <ClInclude Include="..\..\..\src\libjin\Common\je_object.h"> - <Filter>Source\common</Filter> + <Filter>source\common</Filter> </ClInclude> <ClInclude Include="..\..\..\src\libjin\Common\je_noncopyable.h"> - <Filter>Source\common</Filter> + <Filter>source\common</Filter> </ClInclude> <ClInclude Include="..\..\..\src\libjin\Common\je_temporary.h"> - <Filter>Source\common</Filter> + <Filter>source\common</Filter> </ClInclude> <ClInclude Include="..\..\..\src\libjin\Common\je_pool.hpp"> - <Filter>Source\common</Filter> + <Filter>source\common</Filter> </ClInclude> <ClInclude Include="..\..\..\src\libjin\Graphics\je_graphic.h"> - <Filter>Source\graphics</Filter> + <Filter>source\graphics</Filter> </ClInclude> </ItemGroup> <ItemGroup> <None Include="..\..\..\src\libjin\README.md"> - <Filter>Source</Filter> + <Filter>source</Filter> </None> <None Include="..\..\..\src\libjin\math\README.md"> - <Filter>Source\common</Filter> + <Filter>source\common</Filter> </None> <None Include="..\..\..\src\libjin\core\README.md"> - <Filter>Source\core</Filter> + <Filter>source\core</Filter> </None> </ItemGroup> <ItemGroup> <ClCompile Include="..\..\..\src\libjin\3rdparty\GLee\GLee.c"> - <Filter>Source\3rdparty\GLee</Filter> + <Filter>source\3rdparty\GLee</Filter> </ClCompile> <ClCompile Include="..\..\..\src\libjin\3rdparty\stb\stb_vorbis.c"> - <Filter>Source\3rdparty\stb</Filter> + <Filter>source\3rdparty\stb</Filter> </ClCompile> <ClCompile Include="..\..\..\src\libjin\3rdparty\wav\wav.c"> - <Filter>Source\3rdparty\wav</Filter> + <Filter>source\3rdparty\wav</Filter> </ClCompile> <ClCompile Include="..\..\..\src\libjin\3rdparty\tekcos\tekcos.c"> - <Filter>Source\3rdparty\tekcos</Filter> + <Filter>source\3rdparty\tekcos</Filter> </ClCompile> <ClCompile Include="..\..\..\src\libjin\3rdparty\smount\smount.c"> - <Filter>Source\3rdparty\smount</Filter> + <Filter>source\3rdparty\smount</Filter> </ClCompile> <ClCompile Include="..\..\..\src\libjin\Graphics\je_mesh.cpp"> - <Filter>Source\graphics</Filter> + <Filter>source\graphics</Filter> </ClCompile> <ClCompile Include="..\..\..\src\libjin\Graphics\je_bitmap.cpp"> - <Filter>Source\graphics</Filter> + <Filter>source\graphics</Filter> </ClCompile> <ClCompile Include="..\..\..\src\libjin\Graphics\je_window.cpp"> - <Filter>Source\graphics</Filter> + <Filter>source\graphics</Filter> </ClCompile> <ClCompile Include="..\..\..\src\libjin\Graphics\je_texture.cpp"> - <Filter>Source\graphics</Filter> + <Filter>source\graphics</Filter> </ClCompile> <ClCompile Include="..\..\..\src\libjin\Graphics\je_sprite.cpp"> - <Filter>Source\graphics</Filter> + <Filter>source\graphics</Filter> </ClCompile> <ClCompile Include="..\..\..\src\libjin\Graphics\je_shapes.cpp"> - <Filter>Source\graphics</Filter> + <Filter>source\graphics</Filter> </ClCompile> <ClCompile Include="..\..\..\src\libjin\Graphics\je_gl.cpp"> - <Filter>Source\graphics</Filter> + <Filter>source\graphics</Filter> </ClCompile> <ClCompile Include="..\..\..\src\libjin\Graphics\je_image.cpp"> - <Filter>Source\graphics</Filter> + <Filter>source\graphics</Filter> </ClCompile> <ClCompile Include="..\..\..\src\libjin\Graphics\je_color.cpp"> - <Filter>Source\graphics</Filter> + <Filter>source\graphics</Filter> </ClCompile> <ClCompile Include="..\..\..\src\libjin\Graphics\je_canvas.cpp"> - <Filter>Source\graphics</Filter> + <Filter>source\graphics</Filter> </ClCompile> <ClCompile Include="..\..\..\src\libjin\Graphics\Shader\je_shader.cpp"> - <Filter>Source\graphics\shader</Filter> + <Filter>source\graphics\shader</Filter> </ClCompile> <ClCompile Include="..\..\..\src\libjin\Graphics\Font\je_decoder.cpp"> - <Filter>Source\graphics\font</Filter> + <Filter>source\graphics\font</Filter> </ClCompile> <ClCompile Include="..\..\..\src\libjin\Graphics\Font\je_text.cpp"> - <Filter>Source\graphics\font</Filter> + <Filter>source\graphics\font</Filter> </ClCompile> <ClCompile Include="..\..\..\src\libjin\Graphics\Font\je_texture_font.cpp"> - <Filter>Source\graphics\font</Filter> + <Filter>source\graphics\font</Filter> </ClCompile> <ClCompile Include="..\..\..\src\libjin\Graphics\Font\je_ttf.cpp"> - <Filter>Source\graphics\font</Filter> + <Filter>source\graphics\font</Filter> </ClCompile> <ClCompile Include="..\..\..\src\libjin\Utils\je_unittest.cpp"> - <Filter>Source\utils</Filter> + <Filter>source\utils</Filter> </ClCompile> <ClCompile Include="..\..\..\src\libjin\Utils\je_log.cpp"> - <Filter>Source\utils</Filter> + <Filter>source\utils</Filter> </ClCompile> <ClCompile Include="..\..\..\src\libjin\Time\je_timer.cpp"> - <Filter>Source\time</Filter> + <Filter>source\time</Filter> </ClCompile> <ClCompile Include="..\..\..\src\libjin\Net\je_socket.cpp"> - <Filter>Source\net</Filter> + <Filter>source\net</Filter> </ClCompile> <ClCompile Include="..\..\..\src\libjin\Math\je_matrix.cpp"> - <Filter>Source\math</Filter> + <Filter>source\math</Filter> </ClCompile> <ClCompile Include="..\..\..\src\libjin\Input\je_mouse.cpp"> - <Filter>Source\input</Filter> + <Filter>source\input</Filter> </ClCompile> <ClCompile Include="..\..\..\src\libjin\Input\je_keyboard.cpp"> - <Filter>Source\input</Filter> + <Filter>source\input</Filter> </ClCompile> <ClCompile Include="..\..\..\src\libjin\Input\je_joypad.cpp"> - <Filter>Source\input</Filter> + <Filter>source\input</Filter> </ClCompile> <ClCompile Include="..\..\..\src\libjin\Input\je_event.cpp"> - <Filter>Source\input</Filter> + <Filter>source\input</Filter> </ClCompile> <ClCompile Include="..\..\..\src\libjin\Game\je_game.cpp"> - <Filter>Source\game</Filter> + <Filter>source\game</Filter> </ClCompile> <ClCompile Include="..\..\..\src\libjin\Common\je_exception.cpp"> - <Filter>Source\common</Filter> + <Filter>source\common</Filter> </ClCompile> <ClCompile Include="..\..\..\src\libjin\Common\je_utf8.cpp"> - <Filter>Source\common</Filter> + <Filter>source\common</Filter> </ClCompile> <ClCompile Include="..\..\..\src\libjin\Audio\je_source.cpp"> - <Filter>Source\audio</Filter> + <Filter>source\audio</Filter> </ClCompile> <ClCompile Include="..\..\..\src\libjin\Audio\SDL\je_sdl_source.cpp"> - <Filter>Source\audio\sdl</Filter> + <Filter>source\audio\sdl</Filter> </ClCompile> <ClCompile Include="..\..\..\src\libjin\Audio\SDL\je_sdl_audio.cpp"> - <Filter>Source\audio\sdl</Filter> + <Filter>source\audio\sdl</Filter> </ClCompile> <ClCompile Include="..\..\..\src\libjin\Filesystem\je_asset_database.cpp"> - <Filter>Source\filesystem</Filter> + <Filter>source\filesystem</Filter> </ClCompile> <ClCompile Include="..\..\..\src\libjin\Net\je_net_manager.cpp"> - <Filter>Source\net</Filter> + <Filter>source\net</Filter> </ClCompile> <ClCompile Include="..\..\..\src\libjin\Audio\je_audio_manager.cpp"> - <Filter>Source\audio</Filter> + <Filter>source\audio</Filter> </ClCompile> <ClCompile Include="..\..\..\src\libjin\multithread\je_thread.cpp"> - <Filter>Source\multithread</Filter> + <Filter>source\multithread</Filter> </ClCompile> <ClCompile Include="..\..\..\src\libjin\graphics\shader\je_jsl_compiler.cpp"> - <Filter>Source\graphics\shader</Filter> + <Filter>source\graphics\shader</Filter> </ClCompile> <ClCompile Include="..\..\..\src\libjin\graphics\je_sprite_batch.cpp"> - <Filter>Source\graphics</Filter> + <Filter>source\graphics</Filter> </ClCompile> <ClCompile Include="..\..\..\src\libjin\graphics\particle\je_particle_system.cpp"> - <Filter>Source\graphics\particle</Filter> + <Filter>source\graphics\particle</Filter> </ClCompile> <ClCompile Include="..\..\..\src\libjin\graphics\particle\je_particle_emitter.cpp"> - <Filter>Source\graphics\particle</Filter> + <Filter>source\graphics\particle</Filter> </ClCompile> <ClCompile Include="..\..\..\src\libjin\graphics\particle\je_particle.cpp"> - <Filter>Source\graphics\particle</Filter> + <Filter>source\graphics\particle</Filter> </ClCompile> <ClCompile Include="..\..\..\src\libjin\graphics\particle\je_particle_batch.cpp"> - <Filter>Source\graphics\particle</Filter> + <Filter>source\graphics\particle</Filter> </ClCompile> <ClCompile Include="..\..\..\src\libjin\ai\je_behavior_tree.cpp"> - <Filter>Source\ai</Filter> + <Filter>source\ai</Filter> </ClCompile> <ClCompile Include="..\..\..\src\libjin\ai\je_state_machine.cpp"> - <Filter>Source\ai</Filter> + <Filter>source\ai</Filter> </ClCompile> <ClCompile Include="..\..\..\src\libjin\graphics\animation\je_animation.cpp"> - <Filter>Source\graphics\animation</Filter> + <Filter>source\graphics\animation</Filter> </ClCompile> <ClCompile Include="..\..\..\src\libjin\graphics\animation\je_clip.cpp"> - <Filter>Source\graphics\animation</Filter> + <Filter>source\graphics\animation</Filter> </ClCompile> <ClCompile Include="..\..\..\src\libjin\Game\je_entity.cpp"> - <Filter>Source\game</Filter> + <Filter>source\game</Filter> </ClCompile> <ClCompile Include="..\..\..\src\libjin\Game\je_scene.cpp"> - <Filter>Source\game</Filter> + <Filter>source\game</Filter> </ClCompile> <ClCompile Include="..\..\..\src\libjin\Graphics\je_graphic.cpp"> - <Filter>Source\graphics</Filter> + <Filter>source\graphics</Filter> </ClCompile> </ItemGroup> </Project>
\ No newline at end of file diff --git a/src/libjin/Graphics/je_sprite.h b/src/libjin/Graphics/je_sprite.h index 74f5d27..ffc992a 100644 --- a/src/libjin/Graphics/je_sprite.h +++ b/src/libjin/Graphics/je_sprite.h @@ -13,7 +13,7 @@ namespace JinEngine { /// - /// A sprite is unit of rendering. + /// A sprite is unit of rendering. Animation is based on sprite, but not texture or other graphic stuff. /// class Sprite { diff --git a/src/libjin/Graphics/particle/je_particle.h b/src/libjin/Graphics/particle/je_particle.h index 2a5c54f..d32d9fe 100644 --- a/src/libjin/Graphics/particle/je_particle.h +++ b/src/libjin/Graphics/particle/je_particle.h @@ -1,18 +1,40 @@ #ifndef __JE_PARTICLE_H #define __JE_PARTICLE_H +#include "../../math/je_vector2.hpp" + namespace JinEngine { namespace Graphics { /// - /// Single particle. + /// Single particle. Grab from love2d. /// class Particle { - + public: + + private: + float mLifeTime; + float mLife; + float mPosition[2]; + float mDirection; + + Math::Vector2<float> mSpeed; + float mGravity; + float mRadialAcceleration; + float mTangetialAcceleration; + + float mSize; + float mSizeStart; + float mSizeEnd; + + float mRotation; + float mSpinStart; + float mSpinEnd; + float color[4]; }; } // namespace Graphics |