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authorchai <chaifix@163.com>2019-01-21 21:07:00 +0800
committerchai <chaifix@163.com>2019-01-21 21:07:00 +0800
commit63d4e2f436b4c0eb420967ea13bcd16de6e1ea84 (patch)
tree8c394be88695a173e51c3d262908a2eded67c7dc
parent63547185567a4bc9c66ad2420134e2dc4a1a58ba (diff)
*misc
-rw-r--r--bin/SDL2.dllbin771072 -> 771072 bytes
-rw-r--r--bin/cembed.exebin11264 -> 11264 bytes
-rw-r--r--bin/jin.exebin317440 -> 337408 bytes
-rw-r--r--bin/lua51.dllbin364544 -> 364544 bytes
-rw-r--r--src/3rdparty/LuaJIT-2.0.5/src/buildvm.libbin33996 -> 33996 bytes
-rw-r--r--src/3rdparty/LuaJIT-2.0.5/src/minilua.libbin33996 -> 33996 bytes
-rw-r--r--src/libjin/graphics/shaders/shader.cpp4
7 files changed, 2 insertions, 2 deletions
diff --git a/bin/SDL2.dll b/bin/SDL2.dll
index 6202063..368dda7 100644
--- a/bin/SDL2.dll
+++ b/bin/SDL2.dll
Binary files differ
diff --git a/bin/cembed.exe b/bin/cembed.exe
index d9d3a6c..b82dcd8 100644
--- a/bin/cembed.exe
+++ b/bin/cembed.exe
Binary files differ
diff --git a/bin/jin.exe b/bin/jin.exe
index 64620b8..6db248b 100644
--- a/bin/jin.exe
+++ b/bin/jin.exe
Binary files differ
diff --git a/bin/lua51.dll b/bin/lua51.dll
index 58b7cdd..5084f27 100644
--- a/bin/lua51.dll
+++ b/bin/lua51.dll
Binary files differ
diff --git a/src/3rdparty/LuaJIT-2.0.5/src/buildvm.lib b/src/3rdparty/LuaJIT-2.0.5/src/buildvm.lib
index d4372fd..c7be727 100644
--- a/src/3rdparty/LuaJIT-2.0.5/src/buildvm.lib
+++ b/src/3rdparty/LuaJIT-2.0.5/src/buildvm.lib
Binary files differ
diff --git a/src/3rdparty/LuaJIT-2.0.5/src/minilua.lib b/src/3rdparty/LuaJIT-2.0.5/src/minilua.lib
index a3cce18..e2b3ac3 100644
--- a/src/3rdparty/LuaJIT-2.0.5/src/minilua.lib
+++ b/src/3rdparty/LuaJIT-2.0.5/src/minilua.lib
Binary files differ
diff --git a/src/libjin/graphics/shaders/shader.cpp b/src/libjin/graphics/shaders/shader.cpp
index dce795d..36f6603 100644
--- a/src/libjin/graphics/shaders/shader.cpp
+++ b/src/libjin/graphics/shaders/shader.cpp
@@ -218,8 +218,8 @@ namespace JinEngine
return *this;
}
gl.activeTextureUnit(unit);
- glUniform1i(location, unit);
gl.bindTexture2D(tex->getGLTexture());
+ glUniform1i(location, unit);
gl.activeTextureUnit(MAIN_TEXTURE_UNIT);
return *this;
}
@@ -236,9 +236,9 @@ namespace JinEngine
// TODO: 쳣󶨵
return *this;
}
- glUniform1i(location, unit);
glActiveTexture(GL_TEXTURE0 + unit);
gl.bindTexture2D(canvas->getGLTexture());
+ glUniform1i(location, unit);
glActiveTexture(GL_TEXTURE0);
return *this;