diff options
author | chai <chaifix@163.com> | 2018-08-20 11:01:34 +0800 |
---|---|---|
committer | chai <chaifix@163.com> | 2018-08-20 11:01:34 +0800 |
commit | 9593ae6ecdfcfb876fa7953f25e19f0a97e1453a (patch) | |
tree | 006456afc0776acf8c0e9424c272833837d64f2c | |
parent | 98ab086f430d418f33c4410cf81f4eac52d5b835 (diff) |
*update
-rw-r--r-- | build/vs2015/jin.rc | bin | 3330 -> 3262 bytes | |||
-rw-r--r-- | build/vs2015/jin.vcxproj | 4 | ||||
-rw-r--r-- | src/main.cpp | 6 |
3 files changed, 4 insertions, 6 deletions
diff --git a/build/vs2015/jin.rc b/build/vs2015/jin.rc Binary files differindex d452afb..4b2f6af 100644 --- a/build/vs2015/jin.rc +++ b/build/vs2015/jin.rc diff --git a/build/vs2015/jin.vcxproj b/build/vs2015/jin.vcxproj index 7fc0715..1fe13f3 100644 --- a/build/vs2015/jin.vcxproj +++ b/build/vs2015/jin.vcxproj @@ -79,13 +79,13 @@ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> <ClCompile> <WarningLevel>Level3</WarningLevel> - <Optimization>MinSpace</Optimization> + <Optimization>Custom</Optimization> <SDLCheck>true</SDLCheck> <PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions> <AdditionalIncludeDirectories>$(SolutionDir)..\..\src\;$(SolutionDir)libs\SDL2-2.0.5\include;$(SolutionDir)libs\LuaJIT-2.0.5\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <CompileAs>CompileAsCpp</CompileAs> <ObjectFileName>$(IntDir)/%(RelativeDir)/</ObjectFileName> - <FavorSizeOrSpeed>Size</FavorSizeOrSpeed> + <FavorSizeOrSpeed>Neither</FavorSizeOrSpeed> </ClCompile> <Link> <AdditionalDependencies>opengl32.lib;glu32.lib;lua51.lib;SDL2main.lib;SDL2.lib;%(AdditionalDependencies)</AdditionalDependencies> diff --git a/src/main.cpp b/src/main.cpp index adbd642..0d7b5d3 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -1,13 +1,11 @@ #ifdef _WIN32 -#include <SDL2/SDL_Main.h> -#include <direct.h> +# include <SDL2/SDL_Main.h> +# include <direct.h> #endif #include "lua/luax.h" #include "lua/luaopen_jin.h" - #include "libjin/jin.h" - #include <Windows.h> using namespace jin::lua; |