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authorchai <chaifix@163.com>2018-12-25 12:12:54 +0800
committerchai <chaifix@163.com>2018-12-25 12:12:54 +0800
commitb15b96151e8b25dd2a36a6b469b992a8eded73b2 (patch)
tree53859d15eea84fc81bd849ea339d04a6f57817e0
parentf9fd4527bb300cdcaf98252170fedbc8576d1799 (diff)
*格式化代码
-rw-r--r--bin/SDL2.dllbin771072 -> 771072 bytes
-rw-r--r--bin/cembed.exebin11264 -> 11264 bytes
-rw-r--r--bin/game/config.lua2
-rw-r--r--bin/jin.exebin593920 -> 593920 bytes
-rw-r--r--bin/lua51.dllbin364544 -> 364544 bytes
-rw-r--r--src/libjin/graphics/fonts/je_texture_font.cpp10
-rw-r--r--src/libjin/graphics/fonts/je_ttf.cpp10
7 files changed, 11 insertions, 11 deletions
diff --git a/bin/SDL2.dll b/bin/SDL2.dll
index 051c861..c45142b 100644
--- a/bin/SDL2.dll
+++ b/bin/SDL2.dll
Binary files differ
diff --git a/bin/cembed.exe b/bin/cembed.exe
index 56f8692..7f800af 100644
--- a/bin/cembed.exe
+++ b/bin/cembed.exe
Binary files differ
diff --git a/bin/game/config.lua b/bin/game/config.lua
index ba2e9df..095ee28 100644
--- a/bin/game/config.lua
+++ b/bin/game/config.lua
@@ -1,6 +1,6 @@
return
{
title = "window form",
- --icon = "splash.png",
+ icon = "splash.png",
vsync = true
} \ No newline at end of file
diff --git a/bin/jin.exe b/bin/jin.exe
index 8588f84..385f0ec 100644
--- a/bin/jin.exe
+++ b/bin/jin.exe
Binary files differ
diff --git a/bin/lua51.dll b/bin/lua51.dll
index c7592fb..bb4e450 100644
--- a/bin/lua51.dll
+++ b/bin/lua51.dll
Binary files differ
diff --git a/src/libjin/graphics/fonts/je_texture_font.cpp b/src/libjin/graphics/fonts/je_texture_font.cpp
index bd1b061..016367c 100644
--- a/src/libjin/graphics/fonts/je_texture_font.cpp
+++ b/src/libjin/graphics/fonts/je_texture_font.cpp
@@ -276,14 +276,14 @@ namespace JinEngine
const vector<GlyphArrayDrawInfo>& glyphinfolist = page->glyphinfolist;
const vector<GlyphVertex>& glyphvertices = page->glyphvertices;
Matrix modelMatrix = gl.getModelViewMatrix(x, y, 1, 1, 0, 0, 0);
- shader->prepare();
- shader->sendMatrix4(SHADER_MODELVIEW_MATRIX, &modelMatrix);
- shader->sendMatrix4(SHADER_PROJECTION_MATRIX, &gl.getProjectionMatrix());
+ shader->prepare()
+ .sendMatrix4(SHADER_MODELVIEW_MATRIX, &modelMatrix)
+ .sendMatrix4(SHADER_PROJECTION_MATRIX, &gl.getProjectionMatrix());
for (int i = 0; i < glyphinfolist.size(); ++i)
{
const GlyphArrayDrawInfo& info = glyphinfolist[i];
- shader->uploadVertices(2, GL_INT, sizeof(GlyphVertex), &glyphvertices[info.start].x);
- shader->uploadUV(2, GL_FLOAT, sizeof(GlyphVertex), &glyphvertices[info.start].u);
+ shader->uploadVertices(2, GL_INT, sizeof(GlyphVertex), &glyphvertices[info.start].x)
+ .uploadUV(2, GL_FLOAT, sizeof(GlyphVertex), &glyphvertices[info.start].u);
gl.bindTexture(info.texture);
gl.drawArrays(GL_QUADS, 0, info.count);
gl.bindTexture(0);
diff --git a/src/libjin/graphics/fonts/je_ttf.cpp b/src/libjin/graphics/fonts/je_ttf.cpp
index 0e9f672..1df7fa7 100644
--- a/src/libjin/graphics/fonts/je_ttf.cpp
+++ b/src/libjin/graphics/fonts/je_ttf.cpp
@@ -295,14 +295,14 @@ namespace JinEngine
const vector<GlyphArrayDrawInfo>& glyphinfolist = page->glyphinfolist;
const vector<GlyphVertex>& glyphvertices = page->glyphvertices;
Matrix modelMatrix = gl.getModelViewMatrix(x, y, 1, 1, 0, 0, 0);
- shader->prepare();
- shader->sendMatrix4(SHADER_MODELVIEW_MATRIX, &modelMatrix);
- shader->sendMatrix4(SHADER_PROJECTION_MATRIX, &gl.getProjectionMatrix());
+ shader->prepare()
+ .sendMatrix4(SHADER_MODELVIEW_MATRIX, &modelMatrix)
+ .sendMatrix4(SHADER_PROJECTION_MATRIX, &gl.getProjectionMatrix());
for (int i = 0; i < glyphinfolist.size(); ++i)
{
const GlyphArrayDrawInfo& info = glyphinfolist[i];
- shader->uploadVertices(2, GL_INT, sizeof(GlyphVertex), &glyphvertices[info.start].x);
- shader->uploadUV(2, GL_FLOAT, sizeof(GlyphVertex), &glyphvertices[info.start].u);
+ shader->uploadVertices(2, GL_INT, sizeof(GlyphVertex), &glyphvertices[info.start].x)
+ .uploadUV(2, GL_FLOAT, sizeof(GlyphVertex), &glyphvertices[info.start].u);
gl.bindTexture(info.texture);
gl.drawArrays(GL_QUADS, 0, info.count);
gl.bindTexture(0);