diff options
author | chai <chaifix@163.com> | 2018-12-25 11:59:36 +0800 |
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committer | chai <chaifix@163.com> | 2018-12-25 11:59:36 +0800 |
commit | 706fe1b30c49d7efa1785006a0669529ed4713e7 (patch) | |
tree | 215839f71383ab414c1ddcdd9266373c7b462eb2 /bin/game/main.lua | |
parent | d3e321a34e331adaa14551839c88aaa743cb00ab (diff) |
*misc
Diffstat (limited to 'bin/game/main.lua')
-rw-r--r-- | bin/game/main.lua | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/bin/game/main.lua b/bin/game/main.lua index bba760e..9ee816c 100644 --- a/bin/game/main.lua +++ b/bin/game/main.lua @@ -176,12 +176,13 @@ function jin.core.onLoad() #FRAGMENT_SHADER Color frag(Color col, Texture tex, Vertex v) { - float a = abs(sin(jin_Time.x)) * 3.14; + float t = jin_Time.x; + float a = abs(sin(t)) * 3.14; vec2 p = vec2(0.5*cos(a) + 0.5, 0.5*sin(a) + 0.5); vec2 dir = v.uv - p; float d = .7 * length(dir); normalize(dir); - vec2 value = d * dir * 200 * abs(sin(jin_Time.x * 3)); + vec2 value = d * dir * 200 * abs(sin(t * 3)); vec4 c1 = texel(tex, v.uv - value / jin_RenderTargetSize.x); vec4 c2 = texel(tex, v.uv); |