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authorchai <chaifix@163.com>2018-12-25 11:59:36 +0800
committerchai <chaifix@163.com>2018-12-25 11:59:36 +0800
commit706fe1b30c49d7efa1785006a0669529ed4713e7 (patch)
tree215839f71383ab414c1ddcdd9266373c7b462eb2 /bin/game/main.lua
parentd3e321a34e331adaa14551839c88aaa743cb00ab (diff)
*misc
Diffstat (limited to 'bin/game/main.lua')
-rw-r--r--bin/game/main.lua5
1 files changed, 3 insertions, 2 deletions
diff --git a/bin/game/main.lua b/bin/game/main.lua
index bba760e..9ee816c 100644
--- a/bin/game/main.lua
+++ b/bin/game/main.lua
@@ -176,12 +176,13 @@ function jin.core.onLoad()
#FRAGMENT_SHADER
Color frag(Color col, Texture tex, Vertex v)
{
- float a = abs(sin(jin_Time.x)) * 3.14;
+ float t = jin_Time.x;
+ float a = abs(sin(t)) * 3.14;
vec2 p = vec2(0.5*cos(a) + 0.5, 0.5*sin(a) + 0.5);
vec2 dir = v.uv - p;
float d = .7 * length(dir);
normalize(dir);
- vec2 value = d * dir * 200 * abs(sin(jin_Time.x * 3));
+ vec2 value = d * dir * 200 * abs(sin(t * 3));
vec4 c1 = texel(tex, v.uv - value / jin_RenderTargetSize.x);
vec4 c2 = texel(tex, v.uv);