diff options
author | chai <chaifix@163.com> | 2018-11-16 00:24:51 +0800 |
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committer | chai <chaifix@163.com> | 2018-11-16 00:24:51 +0800 |
commit | 831e814ce9bdb84e86c06c4a52008f6bdaaa00d6 (patch) | |
tree | f91fccc7d2628d6e0a39886134b2bb174f5eede4 /bin/main.lua | |
parent | 6dc75930fe5fe02f1af5489917752d315cf9e48f (diff) |
*合并master到minimal分支
Diffstat (limited to 'bin/main.lua')
-rw-r--r-- | bin/main.lua | 121 |
1 files changed, 0 insertions, 121 deletions
diff --git a/bin/main.lua b/bin/main.lua deleted file mode 100644 index af78076..0000000 --- a/bin/main.lua +++ /dev/null @@ -1,121 +0,0 @@ -io.stdout:setvbuf("no") - -local shader -local text -local page -local tf -local sprites -local ttf -function jin.core.onLoad() - shader = jin.graphics.newShaderf("font.shader") - -- local bitmap = jin.graphics.newBitmap("defaultfont.png") - -- local tfdata = jin.graphics.newTTFData("font.ttf") - -- tf = tfdata:newTTF(13) - -- page = tf:typeset("this is a test") - jin.graphics.setClearColor(100, 100, 100, 255) - sprites = jin.graphics.newTexture("sprites.png") - -- local ttfdata = jin.graphics.newTTFData("font_pixel.ttf") - -- ttf = ttfdata:newTTF(22); - local bitmap = jin.graphics.newBitmap("font2.png") - tf = jin.graphics.newTextureFont(bitmap, [[<=>?.'^@abcdefghijklmnopqrstuvwxyz|~[\]_]], {255, 0, 0, 255}, 16) -end -local value = 0 -function jin.core.onEvent(e) - if e.type == "Quit" then - jin.core.stop() - end - if e.type == "KeyDown" then - if e.key == "Up" then - value = value + 0.01 - end - if e.key == "Down" then - value = value - 0.01 - end - end -end -local t = 0 -local fps = 0 -local f = 0 -function jin.core.onUpdate(dt) - t = t + dt - f = f + 1 - if t > 1 then - fps = f - f = 0 - t = t - 1 - end -end - -function run() - ---#if editor - - ---#endif -end - -function jin.core.onDraw() - jin.graphics.setColor(255, 255, 255) - --jin.graphics.draw(sprites, 10, 10, 1, 1) - -- jin.graphics.setFont(tf) - jin.graphics.useShader(shader) - shader:sendNumber("dt", t) - jin.graphics.print(value) - jin.graphics.print([[ -#VERTEX_SHADER - -Vertex vert(Vertex v) -{ - return v; -} - -#END_VERTEX_SHADER - -#FRAGMENT_SHADER - -uniform float dt; - -Color frag(Color col, Texture tex, Vertex v) -{ - Color c = texel(tex, v.uv); - if(c.a < 0.9f) - { - c.a /= 1.34; - } - return c; -} -//1.21 1.34 - -//stbi_write_png -#END_FRAGMENT_SHADER - - ]], 0, 20) - jin.graphics.unuseShader() - jin.graphics.print([[ -#VERTEX_SHADER - -Vertex vert(Vertex v) -{ - return v; -} - -#END_VERTEX_SHADER - -#FRAGMENT_SHADER - -uniform float dt; - -Color frag(Color col, Texture tex, Vertex v) -{ - Color c = texel(tex, v.uv); - if(c.a < 0.9f) - { - c.a /= 1.34; - } - return c; -} -//1.21 1.34 - -//stbi_write_png -#END_FRAGMENT_SHADER - - ]], 300, 20) -end |