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authorchai <chaifix@163.com>2018-12-30 12:40:20 +0800
committerchai <chaifix@163.com>2018-12-30 12:40:20 +0800
commit2a867a0434f9c0f5c23da5249e5149623cac909c (patch)
tree3999807a4ea481201211e151ca2fb24008020e9d /bin
parent48173231d90de6bfc193260eab6369f7c88ca742 (diff)
*添加sample
Diffstat (limited to 'bin')
-rw-r--r--bin/game/0.pngbin563072 -> 0 bytes
-rw-r--r--bin/game/1.pngbin73228 -> 0 bytes
-rw-r--r--bin/game/SDL.jpgbin6481 -> 0 bytes
-rw-r--r--bin/game/anim.pngbin44218 -> 0 bytes
-rw-r--r--bin/game/anim2.pngbin648800 -> 0 bytes
-rw-r--r--bin/game/config.lua6
-rw-r--r--bin/game/dust/s_dust_A_0.pngbin82 -> 0 bytes
-rw-r--r--bin/game/dust/s_dust_A_1.pngbin93 -> 0 bytes
-rw-r--r--bin/game/dust/s_dust_A_10.pngbin84 -> 0 bytes
-rw-r--r--bin/game/dust/s_dust_A_2.pngbin94 -> 0 bytes
-rw-r--r--bin/game/dust/s_dust_A_3.pngbin95 -> 0 bytes
-rw-r--r--bin/game/dust/s_dust_A_4.pngbin76 -> 0 bytes
-rw-r--r--bin/game/dust/s_dust_A_5.pngbin88 -> 0 bytes
-rw-r--r--bin/game/dust/s_dust_A_6.pngbin87 -> 0 bytes
-rw-r--r--bin/game/dust/s_dust_A_7.pngbin84 -> 0 bytes
-rw-r--r--bin/game/dust/s_dust_A_8.pngbin86 -> 0 bytes
-rw-r--r--bin/game/dust/s_dust_A_9.pngbin83 -> 0 bytes
-rw-r--r--bin/game/forest.oggbin789109 -> 0 bytes
-rw-r--r--bin/game/icon.icobin85182 -> 0 bytes
-rw-r--r--bin/game/main.lua367
-rw-r--r--bin/game/particle.pngbin1821 -> 0 bytes
-rw-r--r--bin/game/splash.pngbin392 -> 0 bytes
22 files changed, 0 insertions, 373 deletions
diff --git a/bin/game/0.png b/bin/game/0.png
deleted file mode 100644
index fa62576..0000000
--- a/bin/game/0.png
+++ /dev/null
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diff --git a/bin/game/1.png b/bin/game/1.png
deleted file mode 100644
index 7e3fe49..0000000
--- a/bin/game/1.png
+++ /dev/null
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diff --git a/bin/game/SDL.jpg b/bin/game/SDL.jpg
deleted file mode 100644
index dcd530a..0000000
--- a/bin/game/SDL.jpg
+++ /dev/null
Binary files differ
diff --git a/bin/game/anim.png b/bin/game/anim.png
deleted file mode 100644
index ef0bc81..0000000
--- a/bin/game/anim.png
+++ /dev/null
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diff --git a/bin/game/anim2.png b/bin/game/anim2.png
deleted file mode 100644
index 63c1f63..0000000
--- a/bin/game/anim2.png
+++ /dev/null
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diff --git a/bin/game/config.lua b/bin/game/config.lua
deleted file mode 100644
index 095ee28..0000000
--- a/bin/game/config.lua
+++ /dev/null
@@ -1,6 +0,0 @@
-return
-{
- title = "window form",
- icon = "splash.png",
- vsync = true
-} \ No newline at end of file
diff --git a/bin/game/dust/s_dust_A_0.png b/bin/game/dust/s_dust_A_0.png
deleted file mode 100644
index 79efc70..0000000
--- a/bin/game/dust/s_dust_A_0.png
+++ /dev/null
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diff --git a/bin/game/dust/s_dust_A_1.png b/bin/game/dust/s_dust_A_1.png
deleted file mode 100644
index acc2100..0000000
--- a/bin/game/dust/s_dust_A_1.png
+++ /dev/null
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diff --git a/bin/game/dust/s_dust_A_10.png b/bin/game/dust/s_dust_A_10.png
deleted file mode 100644
index e422644..0000000
--- a/bin/game/dust/s_dust_A_10.png
+++ /dev/null
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diff --git a/bin/game/dust/s_dust_A_2.png b/bin/game/dust/s_dust_A_2.png
deleted file mode 100644
index 1ef2056..0000000
--- a/bin/game/dust/s_dust_A_2.png
+++ /dev/null
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diff --git a/bin/game/dust/s_dust_A_3.png b/bin/game/dust/s_dust_A_3.png
deleted file mode 100644
index ca2260a..0000000
--- a/bin/game/dust/s_dust_A_3.png
+++ /dev/null
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diff --git a/bin/game/dust/s_dust_A_4.png b/bin/game/dust/s_dust_A_4.png
deleted file mode 100644
index 1f67b79..0000000
--- a/bin/game/dust/s_dust_A_4.png
+++ /dev/null
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diff --git a/bin/game/dust/s_dust_A_5.png b/bin/game/dust/s_dust_A_5.png
deleted file mode 100644
index 3969a04..0000000
--- a/bin/game/dust/s_dust_A_5.png
+++ /dev/null
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diff --git a/bin/game/dust/s_dust_A_6.png b/bin/game/dust/s_dust_A_6.png
deleted file mode 100644
index d2d6df0..0000000
--- a/bin/game/dust/s_dust_A_6.png
+++ /dev/null
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diff --git a/bin/game/dust/s_dust_A_7.png b/bin/game/dust/s_dust_A_7.png
deleted file mode 100644
index 02ba310..0000000
--- a/bin/game/dust/s_dust_A_7.png
+++ /dev/null
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diff --git a/bin/game/dust/s_dust_A_8.png b/bin/game/dust/s_dust_A_8.png
deleted file mode 100644
index 700052c..0000000
--- a/bin/game/dust/s_dust_A_8.png
+++ /dev/null
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diff --git a/bin/game/dust/s_dust_A_9.png b/bin/game/dust/s_dust_A_9.png
deleted file mode 100644
index 8de4fcf..0000000
--- a/bin/game/dust/s_dust_A_9.png
+++ /dev/null
Binary files differ
diff --git a/bin/game/forest.ogg b/bin/game/forest.ogg
deleted file mode 100644
index d3059e1..0000000
--- a/bin/game/forest.ogg
+++ /dev/null
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diff --git a/bin/game/icon.ico b/bin/game/icon.ico
deleted file mode 100644
index 3043332..0000000
--- a/bin/game/icon.ico
+++ /dev/null
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diff --git a/bin/game/main.lua b/bin/game/main.lua
deleted file mode 100644
index ff8670d..0000000
--- a/bin/game/main.lua
+++ /dev/null
@@ -1,367 +0,0 @@
-io.stdout:setvbuf("no")
-
-music = nil
-local tex = nil
-local timer = nil
-local tb = {x = 1, y = 2}
-local spr = nil
-local bitmap = nil
-local sprs = {}
-local animator = nil
-local spr = nil
-local ps = nil
-local mesh = nil
-local function createAnimation(path, count, r, c, w, h, loop, speed)
- local tex = jin.graphics.newTexture(path)
- local ssheet = jin.graphics.newSpriteSheet(tex)
- local sprs = ssheet:newSprites(count, r, c, w, h, 96, 168)
- return jin.graphics.newAnimation(sprs, loop, speed)
-end
-local particle_sprites = {}
-local Pi = 3.1415
-local sinShader = nil
-local screen = nil
-local pp = nil
-local pixel = nil
-local rgbsplit = nil
-local sobel = nil
-local bloom = nil
-local noise = nil
-local radial = nil
-local glow = nil
-function jin.core.onLoad()
- jin.log.info("=============== Start Game ===============")
-
- screen = jin.graphics.newCanvas(jin.graphics.getSize())
- -- bitmap = jin.graphics.newBitmap(200, 200, function(w, h, x, y)
- -- return {255*math.sin(x/w),255 - 255,255*math.cos(y/w),255}
- -- end)
- local tex = jin.graphics.newTexture("splash.png")
- mesh = jin.graphics.newMesh()
- mesh:setGraphic(tex)
- mesh:pushVertex(-20, -20, 0, 0, {255, 0, 0, 255})
- mesh:pushVertex(20, -20, 0.8, 0, {255, 0, 255, 255})
- mesh:pushVertex(20, 20, 0.8, 0.8, {255, 255, 0, 255})
- mesh:pushVertex(-20, 120, 0, 0.8, {255, 255, 255, 255})
- ps = jin.graphics.newParticleSystem()
- for i = 0, 10 do
- local t = jin.graphics.newTexture("dust/s_dust_A_" .. i .. ".png")
- local spr = jin.graphics.newSprite(t, jin.graphics.SpriteOrigin.MIDDLECENTER)
- ps:addParticleSprite(spr)
- end
- ps:setEmitRate(0.02)
- ps:setEmitForce(80, 120)
- ps:setEmitPosition({0, 0})
- ps:setEmitDirection(-Pi / 10 - Pi / 2, Pi / 10 - Pi / 2)
- ps:setParticleLinearAccelaration({0, 10})
- ps:setParticleSpritesMode(jin.graphics.SpriteMode.ANIMATED)
- ps:setParticleColor({255, 30, 0, 255})
- ps:addParticleTransparencyPoint(1, 0)
- ps:addParticleTransparencyPoint(0, 0.5)
- ps:enableParticleBlendAdditive(true)
- ps:setParticleLife(0.5, 2)
- ps:addParticleScalePoint(3, 0)
- ps:addParticleScalePoint(0, 1)
- ps:setPosition(250, 200)
- local animation = createAnimation("anim2.png", 27, 3, 10, 200, 200, true, 50)
- animator = jin.graphics.newAnimator(animation)
- spr = animation:getFrame(1)
- local tex3 = jin.graphics.newTexture("anim2.png")
- tex3 = nil
- -- music = jin.audio.newSource("forest.ogg")
- -- music:setVolume(0.5)
- -- music:setLoop(true)
- -- music:play()
- jin.graphics.showWindow()
- timer = jin.time.newTimer()
- timer:every(3, function(p)
- --timer:cancel(h)
- if animator:getSpeed() == 50 then
- animator:setSpeed(100)
- elseif animator:getSpeed() == 100 then
- animator:setSpeed(50)
- end
- end, animator)
- jin.graphics.pushMatrix()
- jin.graphics.translate(0, 0)
- --jin.graphics.rotate(0.2)
-
- local fsm = jin.ai.newStateMachine({
- events = {
- { name = 'startup', from = 'none', to = 'green' },
- { name = 'panic', from = 'green', to = 'red' },
- { name = 'calm', from = 'red', to = 'green' },
- }})
- jin.log.info(fsm.current) -- "none"
- fsm:startup()
- jin.log.info(fsm.current) -- "green"
- jin.log.info(jin.utils.json.encode({ 1, 2, 3, { x = 10 } }))
- jin.log.info(jin.utils.json.decode('[1,2,3,{"x":10}]'))
- sinShader = jin.graphics.newShader[[
- #VERTEX_SHADER
- Vertex vert(Vertex v)
- {
- return v;
- }
- #END_VERTEX_SHADER
- #FRAGMENT_SHADER
- Color frag(Color col, Texture tex, Vertex v)
- {
- col.r = sin(jin_Time.x);
- col.g = cos(jin_Time.x);
- col.b = sin(jin_Time.x);
- return col;
- }
- #END_FRAGMENT_SHADER
- ]]
-
- pp = jin.graphics.newShader[[
- #VERTEX_SHADER
- Vertex vert(Vertex v)
- {
- return v;
- }
- #END_VERTEX_SHADER
- #FRAGMENT_SHADER
- Color frag(Color col, Texture tex, Vertex v)
- {
- v.uv.x += sin(v.uv.y * 4 * 2 * 3.14 + jin_Time.x) / (10 + sin(jin_Time.x) * 10);
- return texel(tex, v.uv);
- }
- #END_FRAGMENT_SHADER
- ]]
-
- pixel = jin.graphics.newShader[[
- #VERTEX_SHADER
- Vertex vert(Vertex v)
- {
- return v;
- }
- #END_VERTEX_SHADER
- #FRAGMENT_SHADER
- Color frag(Color col, Texture tex, Vertex v)
- {
- // config
- float pixel_w = 1 + sin(jin_Time.x / 3)*20.0;
- float pixel_h = 1 + sin(jin_Time.x / 3)*20.0;
-
- vec2 uv = v.uv;
- vec3 tc = vec3(1.0, 0.0, 0.0);
- //if(uv.x < abs(sin(jin_Time.x)))
- if(uv.x < 1)
- {
- float dx = pixel_w*(1.0/jin_RenderTargetSize.x);
- float dy = pixel_h*(1.0/jin_RenderTargetSize.y);
- vec2 coord = vec2(dx*floor(uv.x/dx),dy*floor(uv.y/dy));
- tc = texel(tex, coord).rgb;
- }
- else
- {
- tc = texel(tex, uv).rgb;
- }
- return vec4(tc, 1.0);
- }
- #END_FRAGMENT_SHADER
- ]]
-
- rgbsplit = jin.graphics.newShader[[
- #VERTEX_SHADER
- Vertex vert(Vertex v)
- {
- //v.xy += vec2(50 * sin(jin_Time.x * 2), 50 * cos(jin_Time.x * 2));
- return v;
- }
- #END_VERTEX_SHADER
- #FRAGMENT_SHADER
- Color frag(Color col, Texture tex, Vertex v)
- {
- float t = jin_Time.x;
- float a = abs(sin(t)) * 3.14;
- vec2 p = vec2(0.5*cos(a) + 0.5, 0.5*sin(a) + 0.5);
- vec2 dir = v.uv - p;
- float d = .7 * length(dir);
- normalize(dir);
- vec2 value = d * dir * 200 * abs(sin(t * 3));
-
- vec4 c1 = texel(tex, v.uv - value / jin_RenderTargetSize.x);
- vec4 c2 = texel(tex, v.uv);
- vec4 c3 = texel(tex, v.uv + value / jin_RenderTargetSize.y);
- return vec4(c1.r, c2.g, c3.b, c1.a + c2.a + c3.b);
- }
- #END_FRAGMENT_SHADER
- ]]
-
- sobel = jin.graphics.newShader[[
- #VERTEX_SHADER
- Vertex vert(Vertex v)
- {
- return v;
- }
- #END_VERTEX_SHADER
- #FRAGMENT_SHADER
- Color frag(Color col, Texture texture, Vertex v)
- {
- float x = 1.0 / jin_RenderTargetSize.x;
- float y = 1.0 / jin_RenderTargetSize.y;
- vec4 horizEdge = vec4( 0.0 );
- horizEdge -= texture2D( texture, vec2( v.uv.x - x, v.uv.y - y ) ) * 1.0;
- horizEdge -= texture2D( texture, vec2( v.uv.x - x, v.uv.y ) ) * 2.0;
- horizEdge -= texture2D( texture, vec2( v.uv.x - x, v.uv.y + y ) ) * 1.0;
- horizEdge += texture2D( texture, vec2( v.uv.x + x, v.uv.y - y ) ) * 1.0;
- horizEdge += texture2D( texture, vec2( v.uv.x + x, v.uv.y ) ) * 2.0;
- horizEdge += texture2D( texture, vec2( v.uv.x + x, v.uv.y + y ) ) * 1.0;
- vec4 vertEdge = vec4( 0.0 );
- vertEdge -= texture2D( texture, vec2( v.uv.x - x, v.uv.y - y ) ) * 1.0;
- vertEdge -= texture2D( texture, vec2( v.uv.x , v.uv.y - y ) ) * 2.0;
- vertEdge -= texture2D( texture, vec2( v.uv.x + x, v.uv.y - y ) ) * 1.0;
- vertEdge += texture2D( texture, vec2( v.uv.x - x, v.uv.y + y ) ) * 1.0;
- vertEdge += texture2D( texture, vec2( v.uv.x , v.uv.y + y ) ) * 2.0;
- vertEdge += texture2D( texture, vec2( v.uv.x + x, v.uv.y + y ) ) * 1.0;
- vec3 edge = sqrt((horizEdge.rgb * horizEdge.rgb) + (vertEdge.rgb * vertEdge.rgb));
-
- return vec4(edge, texture2D(texture, v.uv.xy).a);
- }
- #END_FRAGMENT_SHADER
- ]]
-
- noise = jin.graphics.newShader[[
- #VERTEX_SHADER
- Vertex vert(Vertex v)
- {
- return v;
- }
- #END_VERTEX_SHADER
- #FRAGMENT_SHADER
-
- float random(vec2 n, float offset ){
- return .5 - fract(sin(dot(n.xy + vec2(offset, 0.), vec2(12.9898, 78.233)))* 43758.5453);
- }
-
- Color frag(Color col, Texture texture, Vertex v)
- {
- float amount = 0.1;
- float speed = 0.5;
- vec4 color = texture2D(texture, v.uv.xy);
- color += vec4(vec3(amount * random(v.uv.xy, .00001 * speed * jin_Time.x)), 1.);
- return color;
- }
- #END_FRAGMENT_SHADER
- ]]
-
- radial = jin.graphics.newShader[[
- #VERTEX_SHADER
- Vertex vert(Vertex v)
- {
- return v;
- }
- #END_VERTEX_SHADER
- #FRAGMENT_SHADER
- Color frag(Color col, Texture texture, Vertex v)
- {
- float of = abs(sin(jin_Time.x / 5));
- vec3 p = vec3(v.xy/jin_RenderTargetSize, 0) - of;
- vec3 o = texture2D(texture,of+(p.xy*=.992)).rbb;
- for (float i=0.;i<100.;i++)
- p.z += pow(max(0.,of-length(texture2D(texture,of+(p.xy*=.992)).rg)),2.)*exp(-i*.08);
- return vec4(o*o+p.z,1);
- }
- #END_FRAGMENT_SHADER
- ]]
-
- jin.log.info("test")
-
- timer:every(1, function()
- jin.log.info(jin.time.getFPS() .. " fps")
- local stats = jin.graphics.getStats()
- jin.log.info("textures " .. stats.textures)
- end)
-
- --local xmlParser = jin.utils.xml.newParser()
- local xml = jin.utils.xml.parseXmlText[[
- <test one="two">
- <three four="five" four="six"/>
- <three>eight</three>
- <nine ten="eleven">twelve</nine>
- </test>
- ]]
- jin.log.info(xml.test["@one"])
-end
-
-function jin.core.onEvent(e)
- if e.type == "Quit" then
- jin.core.stop()
- end
- if e.type == "MouseButtonDown" then
- if e.button == "Left" then
- ps:setPosition(e.x, e.y)
- end
- end
-end
-
-local t = 0
-function jin.core.onUpdate(dt)
- tb.x = t
- t = t + jin.time.getDelta()
- animator:update(jin.time.getDelta())
- timer:update(jin.time.getDelta())
- ps:update(dt)
- local mx, my = jin.mouse.getPosition()
- --ps:setPosition(mx, my)
- --ps:setEmitDirection(t - 0.3, t + 0.3)
-end
-
-function jin.core.onDraw()
- jin.graphics.setClearColor(0, 0, 0, 0xff)
- jin.graphics.clear()
- jin.graphics.setColor(255, 255, 255, 255)
-
- jin.graphics.print("before canvas", 10, 300)
- jin.graphics.draw(spr, 100, 300, 1, 1, 0)
-
- jin.graphics.bindCanvas(screen)
- jin.graphics.setClearColor(0, 0, 0, 0)
- jin.graphics.clear()
- jin.graphics.useShader(jin.graphics.Shaders.Shape)
- jin.graphics.setColor(255, 0, 255, 100)
- jin.graphics.rect(jin.graphics.RenderMode.FILL, 30, 50, 100, 200)
- jin.graphics.setColor(255, 255, 255, 255)
- jin.graphics.unuseShader()
- --jin.graphics.draw(sprs[2], 150, 150, 1, 1, 0)
- local x, y = jin.mouse.getPosition()
- animator:render(350, 150, 1, 1, 0)
- jin.graphics.useShader(jin.graphics.Shaders.Font)
- jin.graphics.print("* Particle system test\n* Animation test.", 10, 10)
- jin.graphics.unuseShader()
- jin.graphics.draw(spr, 100, 200, 1, 1, 0)
- jin.graphics.useShader(jin.graphics.Shaders.Mesh)
- jin.graphics.draw(mesh, 200, 100)
- jin.graphics.unuseShader();
- ps:render()
- jin.graphics.useShader(sinShader)
- jin.graphics.rect(jin.graphics.RenderMode.FILL, 300, 300, 100, 50)
- jin.graphics.unuseShader()
-
- jin.graphics.setColor(100, 100, 100, 100)
- jin.graphics.useShader(jin.graphics.Shaders.Shape)
- jin.graphics.rect(jin.graphics.RenderMode.FILL, 440, 0, 140, 150)
- jin.graphics.unuseShader()
- jin.graphics.setColor(255, 255, 255, 255)
- jin.graphics.useShader(jin.graphics.Shaders.Font)
- jin.graphics.print("Stats\n----------------\n" .. jin.graphics.getStatsStr(), 450, 10)
- jin.graphics.unuseShader()
- jin.graphics.unbindCanvas(screen)
-
- jin.graphics.useShader(rgbsplit)
- local mode = jin.graphics.getBlendMode()
- jin.graphics.setBlendMode(jin.graphics.BlendMode.PREMULTIPLIEDALPHA)
- jin.graphics.draw(screen, 0, 0)
- jin.graphics.setBlendMode(mode)
- jin.graphics.unuseShader()
- jin.graphics.print("after canvas", 10, 340)
-end
-
-function jin.core.onQuit()
- jin.log.info("=============== Quit Game ===============")
-end
-
-
diff --git a/bin/game/particle.png b/bin/game/particle.png
deleted file mode 100644
index 632fcc1..0000000
--- a/bin/game/particle.png
+++ /dev/null
Binary files differ
diff --git a/bin/game/splash.png b/bin/game/splash.png
deleted file mode 100644
index b0c4256..0000000
--- a/bin/game/splash.png
+++ /dev/null
Binary files differ