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author | chai <chaifix@163.com> | 2018-10-23 12:23:58 +0800 |
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committer | chai <chaifix@163.com> | 2018-10-23 12:23:58 +0800 |
commit | 40fc27154fe754181934dc7ee31375e6bdfb33fc (patch) | |
tree | 897ad98d759bc308ef66561181ba88b85f2ccd47 /build/vc++/libs/SDL2-2.0.5/docs/README-porting.md | |
parent | 1480c9445100075c9e1a894eb07c0ef727b509a1 (diff) |
*merge from minimal
Diffstat (limited to 'build/vc++/libs/SDL2-2.0.5/docs/README-porting.md')
-rw-r--r-- | build/vc++/libs/SDL2-2.0.5/docs/README-porting.md | 68 |
1 files changed, 68 insertions, 0 deletions
diff --git a/build/vc++/libs/SDL2-2.0.5/docs/README-porting.md b/build/vc++/libs/SDL2-2.0.5/docs/README-porting.md new file mode 100644 index 0000000..cf8ef39 --- /dev/null +++ b/build/vc++/libs/SDL2-2.0.5/docs/README-porting.md @@ -0,0 +1,68 @@ +Porting +======= + +* Porting To A New Platform + + The first thing you have to do when porting to a new platform, is look at +include/SDL_platform.h and create an entry there for your operating system. +The standard format is "__PLATFORM__", where PLATFORM is the name of the OS. +Ideally SDL_platform.h will be able to auto-detect the system it's building +on based on C preprocessor symbols. + +There are two basic ways of building SDL at the moment: + +1. The "UNIX" way: ./configure; make; make install + + If you have a GNUish system, then you might try this. Edit configure.in, + take a look at the large section labelled: + + "Set up the configuration based on the host platform!" + + Add a section for your platform, and then re-run autogen.sh and build! + +2. Using an IDE: + + If you're using an IDE or other non-configure build system, you'll probably + want to create a custom SDL_config.h for your platform. Edit SDL_config.h, + add a section for your platform, and create a custom SDL_config_{platform}.h, + based on SDL_config_minimal.h and SDL_config.h.in + + Add the top level include directory to the header search path, and then add + the following sources to the project: + + src/*.c + src/atomic/*.c + src/audio/*.c + src/cpuinfo/*.c + src/events/*.c + src/file/*.c + src/haptic/*.c + src/joystick/*.c + src/power/*.c + src/render/*.c + src/render/software/*.c + src/stdlib/*.c + src/thread/*.c + src/timer/*.c + src/video/*.c + src/audio/disk/*.c + src/audio/dummy/*.c + src/filesystem/dummy/*.c + src/video/dummy/*.c + src/haptic/dummy/*.c + src/joystick/dummy/*.c + src/main/dummy/*.c + src/thread/generic/*.c + src/timer/dummy/*.c + src/loadso/dummy/*.c + + +Once you have a working library without any drivers, you can go back to each +of the major subsystems and start implementing drivers for your platform. + +If you have any questions, don't hesitate to ask on the SDL mailing list: + http://www.libsdl.org/mailing-list.php + +Enjoy! + Sam Lantinga (slouken@libsdl.org) + |