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author | chai <chaifix@163.com> | 2018-11-16 00:24:51 +0800 |
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committer | chai <chaifix@163.com> | 2018-11-16 00:24:51 +0800 |
commit | 831e814ce9bdb84e86c06c4a52008f6bdaaa00d6 (patch) | |
tree | f91fccc7d2628d6e0a39886134b2bb174f5eede4 /build/vc++/libs/SDL2-2.0.5/docs/README-windows.md | |
parent | 6dc75930fe5fe02f1af5489917752d315cf9e48f (diff) |
*合并master到minimal分支
Diffstat (limited to 'build/vc++/libs/SDL2-2.0.5/docs/README-windows.md')
-rw-r--r-- | build/vc++/libs/SDL2-2.0.5/docs/README-windows.md | 45 |
1 files changed, 0 insertions, 45 deletions
diff --git a/build/vc++/libs/SDL2-2.0.5/docs/README-windows.md b/build/vc++/libs/SDL2-2.0.5/docs/README-windows.md deleted file mode 100644 index 71f968e..0000000 --- a/build/vc++/libs/SDL2-2.0.5/docs/README-windows.md +++ /dev/null @@ -1,45 +0,0 @@ -Windows -================================================================================ - -================================================================================ -OpenGL ES 2.x support -================================================================================ - -SDL has support for OpenGL ES 2.x under Windows via two alternative -implementations. -The most straightforward method consists in running your app in a system with -a graphic card paired with a relatively recent (as of November of 2013) driver -which supports the WGL_EXT_create_context_es2_profile extension. Vendors known -to ship said extension on Windows currently include nVidia and Intel. - -The other method involves using the ANGLE library (https://code.google.com/p/angleproject/) -If an OpenGL ES 2.x context is requested and no WGL_EXT_create_context_es2_profile -extension is found, SDL will try to load the libEGL.dll library provided by -ANGLE. -To obtain the ANGLE binaries, you can either compile from source from -https://chromium.googlesource.com/angle/angle or copy the relevant binaries from -a recent Chrome/Chromium install for Windows. The files you need are: - - * libEGL.dll - * libGLESv2.dll - * d3dcompiler_46.dll (supports Windows Vista or later, better shader compiler) - or... - * d3dcompiler_43.dll (supports Windows XP or later) - -If you compile ANGLE from source, you can configure it so it does not need the -d3dcompiler_* DLL at all (for details on this, see their documentation). -However, by default SDL will try to preload the d3dcompiler_46.dll to -comply with ANGLE's requirements. If you wish SDL to preload d3dcompiler_43.dll (to -support Windows XP) or to skip this step at all, you can use the -SDL_HINT_VIDEO_WIN_D3DCOMPILER hint (see SDL_hints.h for more details). - -Known Bugs: - - * SDL_GL_SetSwapInterval is currently a no op when using ANGLE. It appears - that there's a bug in the library which prevents the window contents from - refreshing if this is set to anything other than the default value. - -Vulkan Surface Support -============== - -Support for creating Vulkan surfaces is configured on by default. To disable it change the value of `SDL_VIDEO_VULKAN` to 0 in `SDL_config_windows.h`. You must install the [Vulkan SDK](https://www.lunarg.com/vulkan-sdk/) in order to use Vulkan graphics in your application. |