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authorchai <chaifix@163.com>2018-12-22 13:10:45 +0800
committerchai <chaifix@163.com>2018-12-22 13:10:45 +0800
commit731a8ba6e52aa0b000b46c89e414a248e05778ff (patch)
tree5e6c62d0469f9a6e6019228a81a23bdfb9b4505e /src/libjin-lua/embed/scripts/graphics
parentef7c4915c20d7f6ceb5484f99f96979fd5a9594d (diff)
*移动embed script位置
Diffstat (limited to 'src/libjin-lua/embed/scripts/graphics')
-rw-r--r--src/libjin-lua/embed/scripts/graphics/graphics.lua162
1 files changed, 0 insertions, 162 deletions
diff --git a/src/libjin-lua/embed/scripts/graphics/graphics.lua b/src/libjin-lua/embed/scripts/graphics/graphics.lua
deleted file mode 100644
index 65a320f..0000000
--- a/src/libjin-lua/embed/scripts/graphics/graphics.lua
+++ /dev/null
@@ -1,162 +0,0 @@
-
-jin.graphics = jin.graphics or {}
-
-local jg = jin.graphics
-
-jg.RenderMode = {
- FILL = 1,
- LINE = 2,
-}
-
-jg.SpriteOrigin = {
- TOPLEFT = 0,
- TOPCENTER = 1,
- TOPRIGHT = 2,
- MIDDLELEFT = 3,
- MIDDLECENTER = 4,
- MIDDLERIGHT = 5,
- BOTTOMLEFT = 6,
- BOTTOMCENTER = 7,
- BOTTOMRIGHT = 8
-}
-
-jg.SpriteMode = {
- SINGLE = 1,
- RANDOM = 2,
- ANIMATED = 3
-}
-
--- Built in shaders.
-jg.Shaders = nil
-local function compileBuiltInShaders()
- if jg.Shaders ~= nil then
- return
- end
- jg.Shaders = {}
- jg.Shaders.Font = jg.newShader[[
- #VERTEX_SHADER
- Vertex vert(Vertex v)
- {
- return v;
- }
- #END_VERTEX_SHADER
- #FRAGMENT_SHADER
- Color frag(Color col, Texture tex, Vertex v)
- {
- return Color(col.rgb, texel(tex, v.uv).a);
- }
- #END_FRAGMENT_SHADER
- ]]
- jg.Shaders.Texture = jg.newShader[[
- #VERTEX_SHADER
- Vertex vert(Vertex v)
- {
- return v;
- }
- #END_VERTEX_SHADER
- #FRAGMENT_SHADER
- Color frag(Color col, Texture tex, Vertex v)
- {
- return col * texel(tex, v.uv);
- }
- #END_FRAGMENT_SHADER
- ]]
- jg.Shaders.Sprite = jg.newShader[[
- #VERTEX_SHADER
- Vertex vert(Vertex v)
- {
- return v;
- }
- #END_VERTEX_SHADER
- #FRAGMENT_SHADER
- Color frag(Color col, Texture tex, Vertex v)
- {
- return col * texel(tex, v.uv);
- }
- #END_FRAGMENT_SHADER
- ]]
- jg.Shaders.SpriteBatch = jg.newShader[[
- #VERTEX_SHADER
- Vertex vert(Vertex v)
- {
- return v;
- }
- #END_VERTEX_SHADER
- #FRAGMENT_SHADER
- Color frag(Color col, Texture tex, Vertex v)
- {
- return col * texel(tex, v.uv);
- }
- #END_FRAGMENT_SHADER
- ]]
- jg.Shaders.Shape = jg.newShader[[
- #VERTEX_SHADER
- Vertex vert(Vertex v)
- {
- return v;
- }
- #END_VERTEX_SHADER
- #FRAGMENT_SHADER
- Color frag(Color col, Texture tex, Vertex v)
- {
- return col;
- }
- #END_FRAGMENT_SHADER
- ]]
- jg.Shaders.Mesh = jg.newShader[[
- #VERTEX_SHADER
- in Vec4 color;
- Vertex vert(Vertex v)
- {
- return v;
- }
- #END_VERTEX_SHADER
- #FRAGMENT_SHADER
- Color frag(Color col, Texture tex, Vertex v)
- {
- return col * texel(tex, v.uv) * v.color;
- }
- #END_FRAGMENT_SHADER
- ]]
- jg.Shaders.Default = jg.newShader[[
- #VERTEX_SHADER
- Vertex vert(Vertex v)
- {
- return v;
- }
- #END_VERTEX_SHADER
- #FRAGMENT_SHADER
- Color frag(Color col, Texture tex, Vertex v)
- {
- return col * texel(tex, v.uv);
- }
- #END_FRAGMENT_SHADER
- ]]
-end
-
-local _init = jg.init
-local initialized = false
-jg.init = function(setting)
- if initialized then
- return initialized
- end
- initialized = _init(setting)
- if initialized then
- compileBuiltInShaders()
- jg.useShader(jg.Shaders.Default)
- end
- return initialized
-end
-
-jg.unuseShader = function()
- jg.useShader(jg.Shaders.Default)
-end
-
--- Reset all attributes to default value.
-jg.reset = function()
- jg.setColor(255, 255, 255, 255)
- jg.setClearColor(0, 0, 0, 255)
- jg.clear()
- jg.unsetFont()
- jg.unuseShader()
-end