diff options
author | chai <chaifix@163.com> | 2018-10-25 00:50:35 +0800 |
---|---|---|
committer | chai <chaifix@163.com> | 2018-10-25 00:50:35 +0800 |
commit | f889c9c20fc09f26eb8a70674c1d60181835c38a (patch) | |
tree | 4c5a994a8494595b6a94c1ac135d1e0646ac621d /src/libjin/Game/je_application.cpp | |
parent | d8d7963b9b658799b806d516bbd6b44c4baa28f8 (diff) |
*修改项目结构
Diffstat (limited to 'src/libjin/Game/je_application.cpp')
-rw-r--r-- | src/libjin/Game/je_application.cpp | 79 |
1 files changed, 79 insertions, 0 deletions
diff --git a/src/libjin/Game/je_application.cpp b/src/libjin/Game/je_application.cpp new file mode 100644 index 0000000..a5a8812 --- /dev/null +++ b/src/libjin/Game/je_application.cpp @@ -0,0 +1,79 @@ +#include "../core/je_configuration.h" +#if defined(jin_game) + +#include <iostream> + +#include "../time/je_timer.h" +#include "../input/je_event.h" +#include "../graphics/je_window.h" +#include "../math/je_math.h" + +#include "je_application.h" + +namespace JinEngine +{ + namespace Game + { + + using namespace JinEngine::Graphics; + using namespace JinEngine::Input; + using namespace JinEngine::Time; + using namespace JinEngine::Math; + + Application::Application() :_running(true) {}; + + /* default game loop */ + void Application::run() + { + if (_onLoad != nullptr) + _onLoad(); + Window* wnd = Window::get(); + const int FPS = wnd ? wnd->getFPS() : 60; + const int MS_PER_UPDATE = 1000.0f / FPS; + _running = true; + Event e; + int current = getMilliSecond(); + int previous = current; + int dt = 0; + while (_running) + { + while (JinEngine::Input::pollEvent(&e)) + { + if (_onEvent != nullptr) + _onEvent(&e); + if (!_running) + goto quitloop; + } + previous = current; + current = getMilliSecond(); + dt = current - previous; + if (_onUpdate != nullptr) + _onUpdate(dt); + if (_onDraw != nullptr) + _onDraw(); + wnd->swapBuffers(); + sleep(1); + } + quitloop:; + } + + bool Application::initSystem(const SettingBase* setting) + { + if (setting == nullptr) + return false; + Application::Setting* s = (Application::Setting*) setting; + _onEvent = s->eventHandler; + _onUpdate = s->updater; + _onDraw = s->drawer; + _onLoad = s->loader; + return true; + } + + void Application::quitSystem() + { + } + + } // namespace Core +} // namespace JinEngine + +#endif // jin_game
\ No newline at end of file |