diff options
author | chai <chaifix@163.com> | 2018-11-18 23:44:40 +0800 |
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committer | chai <chaifix@163.com> | 2018-11-18 23:44:40 +0800 |
commit | 8cb74178c2b8e5883a1181af687fa8cfc0c6e5da (patch) | |
tree | f56c536a029148df35bd4e82034a9b563a2381df /src/libjin/Game/je_application.h | |
parent | f0f340dec7821cee103ab9267ef941a917ef4dc4 (diff) |
*修改目录为小写
Diffstat (limited to 'src/libjin/Game/je_application.h')
-rw-r--r-- | src/libjin/Game/je_application.h | 88 |
1 files changed, 0 insertions, 88 deletions
diff --git a/src/libjin/Game/je_application.h b/src/libjin/Game/je_application.h deleted file mode 100644 index 094de6a..0000000 --- a/src/libjin/Game/je_application.h +++ /dev/null @@ -1,88 +0,0 @@ -#ifndef __JE_CORE_GAME_H__ -#define __JE_CORE_GAME_H__ - -#include "../core/je_configuration.h" -#if defined(jin_game) - -#include "../common/je_subsystem.hpp" -#include "../utils/je_macros.h" -#include "../input/je_Event.h" - -#include "SDL2/SDL.h" - -namespace JinEngine -{ - namespace Game - { - - /// - /// Game class. - /// - class Application : public Subsystem<Application> - { - public: - - typedef void(*onLoad)(); - typedef void(*onEvent)(JinEngine::Input::Event* e); - typedef void(*onUpdate)(int dt); - typedef void(*onDraw)(); - - /// - /// Game setting. - /// - struct Setting : SettingBase - { - onEvent eventHandler; - onUpdate updater; - onDraw drawer; - onLoad loader; - }; - - /// - /// Main game loop. - /// - void run(); - - /// - /// Stop game. - /// - inline void stop() - { - _running = false; - }; - - /// - /// Return if game is running. - /// - /// @return True if game is running, otherwise return false. - /// - inline bool running() - { - return _running; - }; - - private: - - Application(); - ~Application() {}; - - singleton(Application); - - onEvent _onEvent; - onUpdate _onUpdate; - onDraw _onDraw; - onLoad _onLoad; - - bool _running; - - bool initSystem(const SettingBase* setting); - void quitSystem(); - - }; - - } // namespace Core -} // namespace JinEngine - -#endif // jin_game - -#endif // __JE_CORE_GAME_H__
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